riteofreturning-forge-8.5.0.jar
Curse Maven Snippet
What's new
1.0.37 — Woodwalkers Vex phase fix
You reported that when using Woodwalkers and turning into a Vex, you could no longer phase through blocks.
Changed:
- Added a Woodwalkers compatibility check for the player’s current shape.
- If the player is shaped as a Vex, Rite of Returning no longer forces:
noPhysics = falsemayfly = falseflying = false
- The goal was to let Woodwalkers control Vex phasing normally again.
- Rite of Returning Spirit Form still kept its own phasing.
1.0.38 — Deeper Woodwalkers external-shape fix
You said the issue was still happening, so we made a deeper fix.
Changed:
- Protected all external Woodwalkers forms, not only Vex.
- Rite of Returning no longer resets
noPhysicsevery tick for normal Woodwalkers forms. - Rite of Returning no longer forces
mayflyorflyingoff for external Woodwalkers forms. - Non-Accursed players are no longer reset every tick by Rite of Returning.
- Rite of Returning Spirit Form still keeps its own phasing.
- Rite of Returning-owned undead possession forms still work normally.
- Death’s Shadow veil cleanup was changed so it does not break Woodwalkers movement.
- Gem of Seeking flight cleanup was changed so it does not break Woodwalkers movement.
1.0.39 — Spectator mode phase fix
You then reported the same phasing problem with vanilla Spectator Mode.
Changed:
- Rite of Returning now skips its player state refresh while the player is in Spectator Mode.
- It no longer forces spectator players to lose:
noPhysics- flight
- invisibility
- invulnerability
- Woodwalkers external-shape protection now also treats vanilla Spectator Mode as externally controlled movement.
- Shadow Symbiote player ticks now skip spectator players.
- Symbiote crouch invisibility and mob reactions no longer interfere with spectator players.
- Rite of Returning Spirit Form still keeps its own phasing when the player is not in vanilla spectator.
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