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Rite Of Returning

Rite of Returning is a dark fantasy lifesteal and resurrection mod for Minecraft 1.20.1 Forge. Every death matters: players lose hearts when they die, and once all their hearts are gone, they are cast out of their body as a wandering spirit.
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riteofreturning-forge-8.0.0.jar

File nameriteofreturning-forge-1.20.1-1.0.36.jar
Uploader
AiroSheanX64AiroSheanX64
Uploaded
Jun 15, 2026
Downloads
25
Size
901.5 KB
Mod Loaders
Forge
File ID
8254442
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:rite-of-returning-1568384:8254442")

Learn more about Curse Maven

What's new

Crown of the Spider

  • Crown of the Spider now uses the Curios head slot.
  • Removed the custom Rite of Returning crown Curios slot.
  • Added Curios head item tag support.

Broadsword tentacles

  • Broadsword tentacles now retract back to where they grew from after attacking.

Accursed respawn

  • Accursed players now immediately respawn instead of getting the normal death screen.
  • Non-Accursed players still get the normal death screen and the Begin Accursed Life button.

Shadow Symbiote mob

Added a new mob:

 
Shadow Symbiote
 

Features:

  • Invisible.
  • Emits tiny shadow particles.
  • Runs from normal players.
  • Does not run from spirit players.
  • Can only be bonded by a player in spirit form.
  • Right-clicking it in spirit form despawns it and sends:
 
The symbiote binds to your soul.
 

Shadow Symbiote spawning

  • Shadow Symbiotes spawn anywhere at light level 0.
  • Added spawn injection for Overworld, Nether, and End biome tags.

Symbiote bond

  • Bond is permanent.
  • Persists through death.
  • Persists through form changes.
  • Cannot be used with the Crown of the Spider.

Symbiote passives

Players with a symbiote:

  • Become invisible while crouching.
  • Emit small smoke particles while crouched.
  • Undead mobs become passive.
  • Iron Golems become hostile.
  • Villagers run from the player.

Symbiote hunger

If the symbiote does not kill a mob with tentacles for 5 minutes:

  • Drains all player mana.
  • Blocks mana regeneration.
  • Takes half the player’s health.
  • Mana regen stays blocked until the symbiote kills again.

Symbiote R ability

Added an R ability:

 
Shadow Symbiote Tentacle Burst
 

Originally added as:

  • 5 tentacles.
  • Grows from the ground.
  • Attacks nearby hostiles.
  • Retracts after striking.

1.0.32 — Symbiote emergency defense + bigger GUI

Symbiote emergency defense

When a bonded player reaches 25% health or lower, the symbiote releases a defensive shadow explosion.

Effects:

 
Nearby players: Blindness V
Symbiote player: Speed V
Symbiote player: Regeneration I
Duration: 10 seconds
Cooldown: 5 minutes
 

Added config values

Added config options for:

  • Emergency cooldown.
  • Health threshold.
  • Radius.
  • Blindness duration/amplifier.
  • Speed duration/amplifier.
  • Regeneration duration/amplifier.
  • Particle count.

GUI size update

Made the ritual GUIs bigger:

 
Old: 224x202
New: 256x230
 

Updated:

  • Ritual Brazier GUI.
  • Return Altar GUI.
  • Ritual buttons.
  • Brazier slots.
  • Return Altar slots.
  • Player inventory spacing.

1.0.33 — Registry crash fix

Fixed the crash when clicking world selection.

Cause:

  • Shadow Symbiote biome modifier was using multiple biome tags in one biomes list.

Fixed by splitting it into:

 
shadow_symbiote_overworld_spawns.json
shadow_symbiote_nether_spawns.json
shadow_symbiote_end_spawns.json
 

Symbiotes still spawn in:

 
Overworld
Nether
End
 

And still require:

 
Light level 0
 

1.0.34 — Hollow Bargains GUI + symbiote improvements

Shadow particles

  • Shadow Symbiote particles made slightly larger.
  • Shadow mob smoke particles made slightly larger.

Crouch invisibility fix

  • Fixed symbiote crouch invisibility not working.
  • Symbiote invisibility now applies after curse-state refresh so it does not get overwritten.

Symbiote passive tentacles

Changed passive tentacles to:

 
Every 30 seconds
6 passive feeding tentacles
16 damage
 

Symbiote R ability slot

  • The symbiote R ability now takes up the R ability slot.
  • When bonding, the symbiote reserves R permanently.
  • If R had a Hollow Bargain and F is empty, the old R bargain moves to F.
  • If both are full, symbiote overwrites R because it is permanent.

Altar of Hollow Bargains GUI

Added a GUI for the Altar of Hollow Bargains.

The GUI shows possible powers:

 
Soul Vigor
Hollow Mend
Death Ward
Shadow Step
Soul Sight
 

Added buttons:

 
Roll to R
Roll to F
 

Rules:

  • Player chooses whether the rolled ability goes to R or F.
  • If the chosen slot is full, the roll is refused.

Altar item model

  • Added a custom item model/icon for the Altar of Hollow Bargains.

Config values added

Added:

 
passiveTentacleCooldownTicks = 600
passiveTentacleCount = 6
activeTentacleCount = 5
tentacleDamage = 16.0
 

1.0.35 — Tentacle origin changes

Changed symbiote tentacle origins:

Passive symbiote tentacles

  • Passive feeding tentacles now come from the player.

R ability tentacles

  • R ability tentacles still come from the ground in a circle around the player.

Targeting rule

  • Each tentacle can only claim one target.
  • No two tentacles should target the same creature.

1.0.36 — Symbiote targeting fix

R ability fix

  • Fixed the R ability only making 2 tentacles.
  • It now creates the full ring of 5 tentacles every cast.
  • If fewer than 5 targets are nearby, extra tentacles still appear and retract without hitting anything.

Passive tentacle targeting

Passive symbiote tentacles now target:

 
All nearby mobs/entities
 

Instead of only hostile mobs.

They still ignore:

 
Tamed animals
Tamed horses
Tamed Spider Pals
Allied mobs
Already-claimed targets

This mod has no additional files