riteofreturning-forge-8.0.0.jar
Curse Maven Snippet
What's new
Crown of the Spider
- Crown of the Spider now uses the Curios head slot.
- Removed the custom Rite of Returning
crownCurios slot. - Added Curios
headitem tag support.
Broadsword tentacles
- Broadsword tentacles now retract back to where they grew from after attacking.
Accursed respawn
- Accursed players now immediately respawn instead of getting the normal death screen.
- Non-Accursed players still get the normal death screen and the Begin Accursed Life button.
Shadow Symbiote mob
Added a new mob:
Shadow Symbiote
Features:
- Invisible.
- Emits tiny shadow particles.
- Runs from normal players.
- Does not run from spirit players.
- Can only be bonded by a player in spirit form.
- Right-clicking it in spirit form despawns it and sends:
The symbiote binds to your soul.
Shadow Symbiote spawning
- Shadow Symbiotes spawn anywhere at light level 0.
- Added spawn injection for Overworld, Nether, and End biome tags.
Symbiote bond
- Bond is permanent.
- Persists through death.
- Persists through form changes.
- Cannot be used with the Crown of the Spider.
Symbiote passives
Players with a symbiote:
- Become invisible while crouching.
- Emit small smoke particles while crouched.
- Undead mobs become passive.
- Iron Golems become hostile.
- Villagers run from the player.
Symbiote hunger
If the symbiote does not kill a mob with tentacles for 5 minutes:
- Drains all player mana.
- Blocks mana regeneration.
- Takes half the player’s health.
- Mana regen stays blocked until the symbiote kills again.
Symbiote R ability
Added an R ability:
Shadow Symbiote Tentacle Burst
Originally added as:
- 5 tentacles.
- Grows from the ground.
- Attacks nearby hostiles.
- Retracts after striking.
1.0.32 — Symbiote emergency defense + bigger GUI
Symbiote emergency defense
When a bonded player reaches 25% health or lower, the symbiote releases a defensive shadow explosion.
Effects:
Nearby players: Blindness V
Symbiote player: Speed V
Symbiote player: Regeneration I
Duration: 10 seconds
Cooldown: 5 minutes
Added config values
Added config options for:
- Emergency cooldown.
- Health threshold.
- Radius.
- Blindness duration/amplifier.
- Speed duration/amplifier.
- Regeneration duration/amplifier.
- Particle count.
GUI size update
Made the ritual GUIs bigger:
Old: 224x202
New: 256x230
Updated:
- Ritual Brazier GUI.
- Return Altar GUI.
- Ritual buttons.
- Brazier slots.
- Return Altar slots.
- Player inventory spacing.
1.0.33 — Registry crash fix
Fixed the crash when clicking world selection.
Cause:
- Shadow Symbiote biome modifier was using multiple biome tags in one
biomeslist.
Fixed by splitting it into:
shadow_symbiote_overworld_spawns.json
shadow_symbiote_nether_spawns.json
shadow_symbiote_end_spawns.json
Symbiotes still spawn in:
Overworld
Nether
End
And still require:
Light level 0
1.0.34 — Hollow Bargains GUI + symbiote improvements
Shadow particles
- Shadow Symbiote particles made slightly larger.
- Shadow mob smoke particles made slightly larger.
Crouch invisibility fix
- Fixed symbiote crouch invisibility not working.
- Symbiote invisibility now applies after curse-state refresh so it does not get overwritten.
Symbiote passive tentacles
Changed passive tentacles to:
Every 30 seconds
6 passive feeding tentacles
16 damage
Symbiote R ability slot
- The symbiote R ability now takes up the R ability slot.
- When bonding, the symbiote reserves R permanently.
- If R had a Hollow Bargain and F is empty, the old R bargain moves to F.
- If both are full, symbiote overwrites R because it is permanent.
Altar of Hollow Bargains GUI
Added a GUI for the Altar of Hollow Bargains.
The GUI shows possible powers:
Soul Vigor
Hollow Mend
Death Ward
Shadow Step
Soul Sight
Added buttons:
Roll to R
Roll to F
Rules:
- Player chooses whether the rolled ability goes to R or F.
- If the chosen slot is full, the roll is refused.
Altar item model
- Added a custom item model/icon for the Altar of Hollow Bargains.
Config values added
Added:
passiveTentacleCooldownTicks = 600
passiveTentacleCount = 6
activeTentacleCount = 5
tentacleDamage = 16.0
1.0.35 — Tentacle origin changes
Changed symbiote tentacle origins:
Passive symbiote tentacles
- Passive feeding tentacles now come from the player.
R ability tentacles
- R ability tentacles still come from the ground in a circle around the player.
Targeting rule
- Each tentacle can only claim one target.
- No two tentacles should target the same creature.
1.0.36 — Symbiote targeting fix
R ability fix
- Fixed the R ability only making 2 tentacles.
- It now creates the full ring of 5 tentacles every cast.
- If fewer than 5 targets are nearby, extra tentacles still appear and retract without hitting anything.
Passive tentacle targeting
Passive symbiote tentacles now target:
All nearby mobs/entities
Instead of only hostile mobs.
They still ignore:
Tamed animals
Tamed horses
Tamed Spider Pals
Allied mobs
Already-claimed targets
This mod has no additional files

