File Details
riteofreturning-forge-7.0.0.jar
- R
- Jun 15, 2026
- 742.24 KB
- 24
- 1.20.1
- Forge
File Name
riteofreturning-forge-1.20.1-1.0.6.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
1. Added HP reduction disable command
Added this admin command:
/ror disable hp_reduction <player> true/false
Behavior:
/ror disable hp_reduction AiroSheanX64 true
That player will not lose mortal hearts when dying.
/ror disable hp_reduction AiroSheanX64 false
That player goes back to normal Rite of Returning heart loss.
This is stored in that player’s persistent Rite of Returning NBT data.
2. Added maximum heart cap bypass command
Added this admin command:
/ror rule maximum heart cap <player> true/false
Behavior:
/ror rule maximum heart cap AiroSheanX64 true
That player can gain hearts past the normal max cap.
/ror rule maximum heart cap AiroSheanX64 false
That player is put back under the normal max heart cap.
When turned back to false, their hearts get clamped back down to the configured cap.
3. Players are no longer cursed by default
Before this change, the mod treated players like they were already part of the Rite of Returning curse system.
Now:
- New players start uncursed.
- Uncursed players do not lose hearts on death.
- Uncursed players do not become spirits on death.
- Uncursed players are basically normal Minecraft players until they choose the curse.
4. Added “Begin Accursed Life” button
Added a new button to the death screen:
Begin Accursed Life
When the player clicks it:
- The player becomes cursed.
- Their Accursed Life begins.
- The curse becomes permanent.
- They start using the Rite of Returning death cycle.
After choosing this, the player is now part of the curse system.
5. The curse is permanent once accepted
Once a player clicks Begin Accursed Life, they stay cursed permanently.
The Rite of Returning ritual can still restore them back to human/mortal form, but it does not remove the curse.
So the ritual does this:
- Spirit/undead/player form gets restored to human.
- Hearts reset like the normal Rite of Returning flow.
- But the player stays permanently Accursed.
6. Heart stealing now requires both players to be cursed
Changed player-vs-player lifesteal rules.
Now hearts are only stolen if:
- The killer is cursed.
- The victim is cursed.
- The cursed killer kills the cursed victim.
These cases no longer steal hearts:
- Cursed player kills uncursed player.
- Uncursed player kills cursed player.
- Uncursed player kills uncursed player.
So normal players are protected from the Rite of Returning heart-stealing system unless they also choose Accursed Life.
7. Crystal Hearts now respect Accursed Life
Crystal Hearts will not bind to uncursed players anymore.
If an uncursed player tries to use/gain a Crystal Heart, the mod tells them they need to begin an Accursed Life first.
Cursed players can still gain hearts normally, unless their cap blocks it.
8. Undead possession now requires the curse
Uncursed players cannot claim undead vessels.
If they try to possess an undead mob, the mod blocks it and tells them they must begin an Accursed Life first.
Cursed spirit players can still possess undead mobs like before.
9. Existing meteor command was kept
The earlier meteor command is still part of the project:
/ror meteor spawn
Kept behavior:
- Spawns a Crystal Heart meteor near the command user.
- Meteors only spawn within 100 blocks of a living non-spectator player.
- Players within 100 blocks get this message:
A crystal heart is near

