riteofreturning-forge-3.0.0jar
Curse Maven Snippet
What's new
Rite of Returning — Recent 25 Update Changelog
Major Lich Ritual Expansion
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Added the full Lich Ritual system.
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Added a 3-minute ritual startup phase.
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Added a boss bar timer for the ritual startup.
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Added Soul Seeker attack waves during the ritual.
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Added ritual completion advancement: And Death's Life Begins.
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Ritual completion now instantly turns the player into Lich Form.
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Ritual completion consumes the worn Crown of the Spider.
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Ritual completion consumes the held Seeker Orb.
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Added command support for changing soul counts:
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/ror souls set <amount> -
/ror souls set <amount> <player> -
/ror souls set <player> <amount>
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Ritual Structure Changes
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Added Ritual Spire blocks for the four outer ritual towers.
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Center structure now uses Ritual Tower blocks.
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Outer structures now use Ritual Spire blocks with Ritual Tip blocks on top.
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Only the center Ritual Tower is interactable.
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Added Darkrock, a dark bedrock-style ritual block.
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Darkrock dome now builds over the full 3-minute ritual startup.
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Dome forms around the ritual with entrances to the north, south, east, and west.
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Center Ritual Tower break time adjusted toward 2 minutes.
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Center Ritual Tower can be broken by any player.
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Breaking the center tower collapses the ritual.
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When the center tower breaks, the Darkrock dome slowly breaks apart.
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Ritual Tower, Ritual Spire, and Ritual Tip blocks now break during collapse cleanup.
Ritual Corruption
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Ritual corruption now spreads in vein-like patterns.
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Corruption now converts 75% of the selected ritual area into Shadow Grass.
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Corruption spreads over the full ritual startup instead of happening all at once.
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Corruption scans under the Darkrock dome so the dome does not block the ground conversion.
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Original ground blocks are remembered.
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After ritual collapse, corrupted ground slowly restores over 1 in-game day.
Ritual Kill Effects
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Ritual-killed mobs are struck by black lightning-style effects.
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Ritual kills send soul particles toward the central tower.
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Soul particles now travel slowly over 5 seconds instead of appearing instantly.
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Reduced the number of soul/smoke particles for better visibility and performance.
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Ritual-killed mobs now have nearby item drops absorbed by the ritual.
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Absorbed drops also send a soul trail into the central tower.
Lich Form
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Added full Lich Form behavior.
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Lich Form grants 3 rows of hearts / 60 max health.
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Liches can now take damage from normal sources.
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Liches are immune only to burning/fire-type damage.
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If ritual protection saves the lich from fatal damage, the lich returns to the ritual at low health instead of being fully healed.
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Liches clear fire every tick.
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Liches break nearby torches and light sources.
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Nearby entities receive Darkness and Weakness.
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When attacked, a lich summons 2 friendly Shadow Spirits for 8 seconds.
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Shadow Spirit summon cooldown is 30 seconds.
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Undead and shadow mobs rally around the lich.
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Added Lich's Curse effect.
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Added Lich's Blessing effect.
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Lich's Curse reduces nearby mobs’ health.
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Lich's Blessing gives undead/shadow mobs 2x attack damage.
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Passive mobs flee from liches.
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Endermen become highly aggressive toward liches.
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Soul Seekers flee from liches and despawn if they get too close.
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Shadow Spirits naturally rally to help liches.
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Spider Pals become aggressive toward liches.
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Liches cannot wear the Crown of the Spider.
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Armor is removed and saved when entering Lich Form.
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Saved armor is restored when leaving Lich Form.
Spider Pal Updates
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Added Poisoness Friends Forever advancement when taming a Spider Pal.
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Spider Pals now move at regular spider speed.
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Spider Pal ownership is tied to the Crown of the Spider.
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Spider Pals can be stored in and summoned from the crown.
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Spider Pal follow/wander/stay behavior was improved.
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Spider Pal crown binding and rebinding was improved.
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Spider Pal lost/recovery behavior was improved.
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Spider Pal pickup/summon controls were cleaned up.
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Spider Pals now spawn in Mystic Grove / Mystic Garden compatible biomes.
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Spider Pal projectile positioning and fire behavior was tuned.
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Spider Pal visual/offset issues were adjusted.
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Spider Pal crown mode cooldowns were improved.
Soulfire Mobs and Mystic Grove Spawns
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Soulfire mobs now spawn in the Mystic Grove / Mystic Garden compatible biome tag.
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Confirmed Mystic Grove spawn support for:
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Soul Fire Blaze
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Soul Fire Cow
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Soul Fire Sheep
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Soul Fire Pig
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Soul Fire Chicken
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Soul Fire Wolf
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Soul Fire Zombie
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Soul Fire Skeleton
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Soul Fire Creeper
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Soul Fire Phantom
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Spider Pal
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MagiBlade and Weapon Updates
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Soul MagiBlade was renamed/updated into Soulfire MagiBlade.
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Soulfire MagiBlade has 14 attack damage.
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Soulfire MagiBlade melee hits release a soulfire slash.
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Soulfire MagiBlade can block Iron's Spellbooks magic while shielding.
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Blocked spell damage is absorbed as mana.
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Removed the experimental MagiBlade laser ability.
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Removed MagiBlade animation issues from the spider-related update work.
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Improved sword/item behavior and socket compatibility.
Iron's Spellbooks Compatibility
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Added Iron's Spellbooks compatibility.
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Switched Rite of Returning mana behavior to use Iron's Spellbooks mana.
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Added Iron mana helper logic.
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Added starting mana support.
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Added Arcane Anvil socketing support for Rite of Returning weapons and gems.
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Added safer Arcane Anvil behavior to prevent crashes with socket gems/weapons.
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Fixed Arcane Anvil null spell-container crash.
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Socketing now safely clears the result slot when the input is incomplete.
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Normal Iron's Spellbooks items still pass through to Iron's default Arcane Anvil logic.
Removed / Cleaned Up
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Removed Soul Trap block.
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Removed Soul Trap ritual requirement.
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Ritual now requires 4 living mobs within 10 blocks instead.
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Those mobs are killed as sacrifices when the ritual starts.
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Removed Stormie’s Spiders dependency and references.
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Removed the experimental Soulfire MagiBlade laser ability.
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Removed older/temporary spider offset and animation fixes that were no longer needed.
Fixes
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Fixed missing corruption helper methods from the Lich bossbar update.
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Fixed Arcane Anvil crash caused by Iron's Spellbooks trying to read a null spell container.
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Fixed ritual corruption not spreading properly under the dome.
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Fixed ritual cleanup so the dome and ritual structure break after the center tower is destroyed.
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Improved performance and visuals by reducing soul-travel particle spam.
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Improved Mystic Grove/Mystic Garden spawn compatibility.
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