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Rise of Heroes

**Epic Fight – Rise of Heroes** adds a sleek Class, Level, Stats, Quest System
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Rise of Heroes 1.9.6

File nameepicclassmod-1.9.7.jar
Uploader
JenokoJenoko
Uploaded
Jul 17, 2026
Downloads
2.4K
Size
98.9 MB
Mod Loaders
Forge
File ID
8449349
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:rise-of-heroes-1349882:8449349")

Learn more about Curse Maven

What's new

A rare spell for anyone willing to pay in blood. No staff required. \*\*50 mana · 60s cooldown · 10 seconds\*\* Attack damage, attack speed, and movement speed all rise by \*\*100%\*\* — and in exchange, \*\*40% of your maximum health burns away\*\* over the duration. > \*\*Berserkers do it better.\*\* In a Berserker's own hands the rage runs deeper: > attack speed climbs to \*\*130%\*\* and it lasts \*\*13 seconds\*\*, for the same > price in blood. The drain stops at half a heart and will never kill you on its own — but it leaves you fighting on the edge of death, and it won't save you from the next hit that lands. Casting erupts in a shockwave of blood-red particles and a roar. While it burns, red energy coils up your body and a glow bleeds from your eyes. Your remaining time shows as a column of \*\*boiling blood\*\* beside your crosshair — no numbers, just the level dropping and the surface churning. It flares when time runs short. Cast it with your \*\*cast key (X)\*\*. ## 💚 Heal Fixes \*\*Heal no longer sticks to the last person you healed.\*\* It used to remember whoever you healed last and keep healing \*them\* whenever your crosshair was empty — which meant that once you healed an ally, healing yourself became nearly impossible. Heal now does exactly what it looks like it does: \*\*heals whoever is under your crosshair, or yourself if nothing is.\*\* \*\*Heal has no cooldown.\*\* It had a hidden 3-second one. It's gone. ## ⚖️ Balance \*\*Sorcerer — mana stat now gives +15 instead of +10 per point.\*\* Applies to your existing sorcerer right away. At max level, your mana ceiling rises from 840 to 1210. \*\*Reaper and Archer now start with 4 hearts\*\* (was 3), matching Warrior and Berserker. | Class | Hearts | |---|---| | Paladin | 5 | | Warrior | 4 | | Berserker | 4 | | \*\*Reaper\*\* | \*\*4\*\* ⬆ | | \*\*Archer\*\* | \*\*4\*\* ⬆ | | Sorcerer | 3 | > ⚠️ \*\*Only new characters get this.\*\* Your starting health is set the moment > you first choose your class, so existing Reapers and Archers stay at 3 hearts. ## 📜 Quests \*\*Paladin III — The Guardian's Oath now asks for a Netherite Ingot\*\* instead of a Totem of Undying. The totem only drops from Evokers, which made the quest a matter of luck rather than effort. The order's three tokens are now a \*\*Golden Apple\*\* (life), a \*\*Netherite Ingot\*\* (a will that neither burns nor breaks), and a \*\*Ghast Tear\*\* (cleansing of souls) — still a real journey, but one you can set out on deliberately. ## ✨ Visual \*\*New main menu.\*\* The title screen now opens on a summer beach. \*\*Orbital Beam\*\* — the beam column is now wrapped in embers spiralling upward around it, with sparks mixed in.

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