Rise of Heroes

**Epic Fight – Rise of Heroes** adds a sleek Class, Level, Stats, Quest System

File Details

Rise of Heroes 1.9.5

  • R
  • Jul 11, 2026
  • 95.26 MB
  • 1.8K
  • 1.20.1
  • Forge

File Name

epicclassmod-1.9.5.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:rise-of-heroes-1349882:8409730")

Learn more about Curse Maven

⚔️ Balance

  • Staff basic attack ~10% faster — the left-click staff swing now attacks and repeats about 10% quicker.
  • Sorcerer Dash (Blink) is now more responsive — the pre-teleport wind-up was cut from 0.2s to 0.05s, so the blink fires almost the instant you press the key.

🐛 Bug Fixes

  • Bind — no longer wastes its cooldown on a whiff. Casting Bind at empty air used to trigger the full 8s cooldown without binding anything. Now, with no valid target, it costs no mana and no cooldown and simply shows a "no target" message.
  • Spell Wheel — no longer stops your movement when closed. Closing the spell wheel while walking used to halt your character; movement keys now carry through seamlessly.
  • Sorcerer Dash — staff no longer detaches from the hand. During the dash motion the staff could fly off the hand and float in the air; the grip is now correct throughout the dash.

🎯 Improvements

  • Third-person / Shoulder Surfing aim correction. In third-person (e.g. Shoulder Surfing) your staff attacks and spells now fire toward the on-screen crosshair instead of drifting off to the side. Applies to: basic fire bolt, Zoldrak, Multi-Zoldrak, Meteor, Orbital Beam, and the Flame/Ice/Poison/Dark volleys. First-person aiming is unchanged.
  • Sorcerer Dash motion cleanup — front/back only. The dedicated left/right dash motions were removed (front/back only) to trim resources. Dashing sideways still moves you sideways exactly as before — only the played animation is front/back.