RingWorld 1.2 for Minecraft 26.1–26.1.2 (Fabric)
Curse Maven Snippet
What's new
RingWorld 1.2 — Minecraft 26.1.x (Fabric)
Distant ring and lighting
- Added Low, Medium and High distant-ring detail levels in the RingWorld Map and
/ringworld lod. Medium is the default; each player can choose independently in multiplayer. - The shared Atlas now samples every block, so High can display the full detail. Removed the separate Atlas-quality selector from world generation.
- Torches and village lights now illuminate the distant ring. Steep cliffs also retain exposed rock colours instead of appearing as solid grass-coloured slopes.
- Improved the transition between loaded chunks and the distant ring, including height blending, wall joins and rain shading.
- Moved Atlas mesh preparation and cache writes off the render thread to reduce update stalls. Fixed mesh updates being discarded during large Atlas downloads.
World creation and walls
- Added wall-style previews to the creation screen. New worlds default to RingWorld materials with the RingWorld Structure pattern; Masonry and Gradient are also available.
- Added embedded machinery, channels and structural details to the walls, with more continuous decay. Distant walls now reflect the selected wall pattern.
- Newly generated bottommost bedrock now uses the selected wall materials, giving the ring a matching underside.
- Added seed previews and separate sky and sun controls.
- Hid the unfinished Archipelago layout selector for a later release. Existing Archipelago world settings remain supported.
Fixes
- Fixed terrain disappearing and lighting turning dark when the camera moves outside the ring walls.
- Raised the Atlas cell limit so the Large preset can generate, and added a clearer error with a workaround for larger custom rings.
- Fixed a Lithium point-of-interest mixin conflict on both loaders.
Corresponding source: exact commit.
This mod has no additional files

