ringo_terraria_core-0.2.2.jar
Curse Maven Snippet
What's new
Config
- New option: disable Corruption/Crimson biome generation entirely. If you installed the mods only for the alchemy or fishing content, set
worldgen.biomeGenerationEnabled = falsein the config. New chunks will contain no evil biomes; Deathweed can still be obtained from Herb Bags in abandoned mineshafts. Already-generated chunks keep their existing biomes (a Minecraft limitation) - use/rtc purify(below) to clean up existing spread. - Spread is now OFF by default. Corruption and Crimson blocks no longer convert nearby grass, stone, sand, or ice unless you enable
spreading.enabledin the config. Turn it on if you want the full Terraria experience. - New option: tune how common the evil biomes are.
worldgen.biomeWeight(0-20, default 2) controls how often Corruption and Crimson appear vs vanilla biomes. Set it to 0 to disable them entirely, 2 for rare (default), 10 for as common as a vanilla biome group, or 20 for a heavily infected world. - New option: Sunflower protection radius.
worldgen.sunflowerProtectionRadius(0-128, default 8) controls how far around a Sunflower blocks are protected from Corruption/Crimson spread. 8 blocks by default, up to 128 if you want to shield your whole base. Larger radii scan more blocks per spread attempt - values around 24 stay well within Terraria-like range; going far above that is up to you and your TPS.
Commands
- New:
/rtc purify [radius]- cleans up existing Corruption/Crimson blocks around you. Corrupt/Crimson grass becomes normal grass, Ebonstone/Crimstone becomes stone, Ebonsand/Crimsand becomes sand, Purple/Red Ice becomes ice, corrupt/crimson trees become oak. Default radius 32 blocks, max 128. Requires OP.
Tunable potion strengths (effects config)
You can now tune how strong each buff potion is in ringo_terraria_core-effects.toml. All defaults match Terraria and previous versions; change them if you want a lighter or heavier feel. Requires restart to take effect.
- Archery - arrow damage bonus (default +10%) and arrow velocity bonus (default +20%)
- Endurance - damage reduction (default 10%)
- Honey - regeneration boost (default +10%)
- Ironskin - bonus armor (default +8 armor points)
- Lifeforce - max health bonus (default +20%)
- Mining - mining speed bonus (default +25%; tooltip percentage follows the config)
- Rage - critical hit chance bonus (default +10%)
- Regeneration - regeneration boost (default +20%)
- Swiftness - movement speed bonus (default +25%)
- Titan - knockback bonus (default +50%)
- Wrath - outgoing damage bonus (default +10%)
This mod has no additional files

