rimcraft-0.1.0-b20.jar
Curse Maven Snippet
What's new
FIXED from b19
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- Zigzag stairs: every flight starts from a free floor block straight in front of its first step. Before, the flight by
the wall started in the corner and you had to jump onto it from the side. The way back up now runs one row nearer the
front (the stairs take 5 rows). A 7x7 room still gets stairs. Only buildings planned from now on.
- Stove: the cooking line says only "Skill 5, speed x1.0".
- Oil lamp: the handle is one pixel lower, against the body; the see-through flat piece in the middle is closed.
- Your skills sheet: the paragraph at the bottom is gone.
- Storing barrel: everything is on RIGHT click now (it was left click):
full bottle = pour in, empty bottle = fill, empty hand = what it holds;
holding the storing barrel, right click a brewing barrel = take its brew (crouch + right click places it instead).
- Double bed, rack, dresser and closet items: the broken-looking icons are fixed (their pictures ran off the texture
because the pieces are bigger than a block). They show the piece's material (a birch dresser looks birch).
CHANGED
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- Relationships: an opinion under -10 now reads "Disliked" (it said "Acquaintance"); under -25 "Rival"; -50 or lower
"Enemy". Each has its own colour in the Social tab.
- Fistfights happen more between people who hate each other:
- a breakdown fistfight can be aimed at someone only disliked (it needed -20), and the more it hates someone around,
the likelier a fistfight is (x3 at -60);
- an insult between rivals or enemies may come to blows: 8% at -25, up to 25% for enemies, twice for hot-headed;
- an awful long talk between enemies ends in fists 75% of the time, even if neither is touchy.
NEW
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- Profession window: the first time you are in a NEW world, a window asks what you were before:
Lumberjack (Chopping, Construction) Doctor (Medicine, Social) Smith (Crafting, Mining)
Soldier (Fighting, Shooting) Hunter (Shooting, Animals) Merchant (Social, Crafting)
Fisher (Fishing, Cooking) Cook (Cooking, Farming) Miner (Mining, Construction)
Farmer (Farming, Animals) Herder (Animals, Farming) Builder (Construction, Chopping)
Drifter (no profession: the old random roll)
The first skill starts at 6-12, always above every other skill, with a passion; the second at 2-8 (sometimes a
passion); the rest 0-6, each with a 15% chance of starting at 0. Hover a profession to see its skills. The window
can't be closed without choosing; it waits if another screen is open. Your sheet shows "Before this world: ...".
Worlds where you already have skills don't ask.
- Skill hovers (your sheet and every colonist's Skills tab): over a skill's name, what it does; over its bar,
"Experience: 100 / 1,000" and how much is left for the next level.
NEW
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- Chest rules: right click a chest (or barrel, dresser...) with the colony tablet:
Open to all / Whitelist / Blacklist, "Add an item..." with search (the game's and the mods' items).
Whitelist: colonists bring only the listed items, each up to its maximum (empty = no limit), and to this chest
before any chest without a list. Blacklist: colonists never put those items there. You can still put anything in.
- Chopping: extra logs, an axe that wears less; you: sometimes the whole tree comes down at once (not while crouching).
- Medicine:
bandages at the prep table (4 saplings + 1 wool = 2);
doctors make and carry 3-6 and use one per tending (+ level/2 hearts at once);
a tending indoors counts fully, outdoors three quarters;
a downed colonist heals only once tended;
you: a Tend button in a downed colonist's window, and a bandage swung at nothing heals you (once a minute).
- Crafting:
every tool, armour piece and weapon made gets a quality from its maker's level:
Lowest -70% / Low -35% / Normal / Good +35% / Best +70% / Legendary +150%, with a chance of enchantments;
items found in the world get a random one; it changes durability, damage, speed, armour, toughness, mining speed;
experience only from tools, armour and weapons, by their worth;
the Work tab's Crafting column switches a colonist's tool-making on or off;
in the Requests tab a request can be given to one colonist (its Crafting level shown).
- Fighting (you and colonists): damage x0.7 to x1.3, reach up to 4.5 blocks, up to 30% of blows blocked
("Blocked!"), weapons and armour wear less; experience from the harm done.
- Shooting: further and straighter shots, sometimes a second arrow, arrows kept, the bow spared.
- Social: you learn it from talks with colonists and wild settlers.
- Fishing: two or three fish now and then, and sometimes a treasure.
- Cooking: sometimes two or three of what was cooked.
- Mining: plain stone may give a mineral (1 in 1,000 at level 1 to 1 in 80 at 20); ores give more; the pickaxe wears less.
- Farming: double and triple harvests; crops near you grow a step now and then.
- Construction: you reach a little further, and learn it much faster.
This mod has no additional files

