riichi_mahjong_forge-0.2.0.jar
Curse Maven Snippet
What's new
- Fully rewritten mahjong engine, now its a separate library, validated on 30000 games from tenhou website
- Fully rewritten tile renderer, now its a separate library, handling universal rendering of clickable AABB things and world space buttons
- Reward items for winning mahjong round
- Mahjong Table fully saves its state when breaking
- Mahjong Table doesn't need actual tiles inserted to start the match (needs prior content balancing to introduce such grindy mechanics)
- New paintings
- 3 player mahjong added, but havent tested UX yet
- Yaku Generator tier 1 and 2 became easier, so its probably can be used to introduce people to mahjong rules I guess...
- FOV Normalizer is now a separate block (radius of effect depends on redstone signal)
- Fake mahjong added (with full automation support)
- Japanese localization
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