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Rift Technology

A technology and automation mod where villagers become specialized workers. Build energy networks, storage, defenses and advanced equipment, explore new creatures and biomes.
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rifttechnology-1.1.2.jar

File namerifttechnology-1.1.2.jar
Uploader
BeardBearBeardBear
Uploaded
Sep 28, 2026
Downloads
12
Size
35.1 MB
Mod Loaders
NeoForge
File ID
8998288
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:rift-technology-1656916:8998288"

Learn more about Curse Maven

What's new

New Feature/items

New Biome

  • Added the new Rift Wastes biome.
  • Contains stronger Rifts and spawns Rift monsters.
  • Added Stellar Ore and Resonance Crystal Clusters.
  • Added a new type of tree unique to the biome.
  • Added new biome-themed building blocks.

Circuit Station

  • Mid-tier electronics machine linked to an Access Terminal for power and security
  • Two ordered input slots, one Solder Alloy slot (1 solder per craft), and one output
  • Builds logic boards, chips, Machine Casing, Reinforced Machine Casing, and Quantum CPU
  • Recipes listed in JEI under Circuit Station

Circuit components

  • Blank Circuit Board, Solder Alloy, Wiring Harness, Basic Logic Board, Advanced Logic Board
  • Machine Casing is now a flat crafting component (no longer placeable)
  • Reinforced Machine Casing for late machines

Storage Module

  • Crafting grid shows a clear cross when it contains items. Clicking it moves the grid contents into storage

New mobs

  • Crocodile
    • Aggressive swamp predator. Hunts players on land and in water, prefers returning to water
    • In water it can grab a player into a deathroll (top-down view, periodic damage, then bleed)
    • Full Crocodile Armor set makes crocodiles ignore you (unless you attack them)
    • Drops 1-3 Crocodile Hide
  • Burrowmaw
    • Neutral adult. Digs into soil, travels underground with a raised soil trail, then emerges where it last traveled
    • Idle burrow lasts about 60s. Combat burrow is shorter and aims near the angry player. Early emerge if a player is within 4 blocks while idle-tunneling
    • About 1 in 5 underground cycles drops 1-3 of a random c:raw_materials item at the surface during travel
    • Tempted and bred with any c:raw_materials item. Fits in a minecart
    • Babies are passive (no dig, no attack). Attacking a baby angers nearby adults
    • Drops random c:raw_materials
  • Thunder Screecher
    • Neutral flying mountain bird. Perches about 1 minute, then patrols the sky for about 5 minutes
    • Takes off early if something comes within 8 blocks while perched
    • When angry: circles the player, dives with a beak strike, and in rain/thunder can scream to call lightning onto the target
    • Drops 1-2 Charged Plume, 20% chance for 1 Egg
  • Chainhorn Behemoth
    • Neutral plains herd brute. Spawns where cows do, in small groups
    • Melee horn sweep knocks sideways and can apply bleed
    • Ground rake in a forward cone (about 4-10 blocks out) deals heavy damage, knockback, bleed, strips soft surface, and flings loose sand/gravel
    • Adults can be sheared for exactly 2 Behemoth Horn. Horns regrow after 45 minutes. Ground rake only while horns are present
    • Tempted and bred with wheat, seeds, flowers, or apple. Babies are half size, passive, and cannot be sheared
    • Drops 1-2 Behemoth Horn
  • Undertow Serpent
    • Neutral ocean swimmer. Aggressive toward players who are not at full health (also when provoked)
    • Vortex ring pulls nearby swimmers in. Lunge bite applies bleed, then it retreats before the next pass
    • Needs water. Takes drown damage on land
    • Drops 1-2 Undertow Fin

Behemoth Tools

  • Behemoth Sword, Pickaxe, Axe, Shovel, Hoe, and Bow
  • Diamond-tier stats, 1717 durability, repaired with Behemoth Horn
  • Behemoth Bow: full draw in 13 ticks, innate Power II and Punch I (stack with table enchants)

Crocodile Hide Armor

  • Full set: crocodiles ignore you, unlimited water breathing, faster swimming, clearer underwater vision

Storm Collector

  • Weather generator with 256 KFE buffer
  • Rain 64 FE/t, thunder 256 FE/t, lightning strike burst 1024 FE/t for 15s (120s strike cooldown)
  • Acts as a lightning rod (attracts natural lightning)
  • Crafted from Machine Casing, 4 Charged Plume, Resonance Coil, and Lightning Rod
  • Securable via configurator linked to an Access Terminal

Hydro Turbine

  • Waterlogged FE generator driven by nearby water flow strength
  • Buffer 256000 FE, peak 256 FE/t at full flow
  • Securable via configurator linked to an Access Terminal

Field PDA

  • In-game guidebook with categories for Rift systems, machines, fauna, flora, workers, and equipment
  • Still a work in progress. Entries may contain mistakes, inconsistencies, or leftover filler text

Changes

Crafting progression

  • Basic Chip, Advanced Chip, Quantum CPU, and Machine Casing now craft in the Circuit Station
  • Mid and late machines use Machine Casing or Reinforced Machine Casing with fewer one-step ingredients
  • Laser Defense Unit requires a Laser Emitter instead of LED and Basic Chip
  • Assembly Machine requires Reinforced Machine Casing

Tooltips

  • Removed redundant item and block help tooltips already covered by the Field PDA
  • Energy, fluid, and similar status readouts on items stay in the tooltip

Fixes

ProjectE EMC

  • Corrected and completed missing EMC values for components and machines
  • Rescaled the EMC ladder so top-tier items stay under about 1M EMC

Warrior

  • Follow recall no longer applies leftover fall damage after teleporting to the player from a pit

Miner Drone

  • Void items stay saved on the drone after it is picked up and placed again

Optimization

  • Improved Storm Collector model rendering.
  • Improved Laser Defense Unit model rendering

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