rifttechnology-1.1.2.jar
Curse Maven Snippet
What's new
New Feature/items
New Biome
- Added the new Rift Wastes biome.
- Contains stronger Rifts and spawns Rift monsters.
- Added Stellar Ore and Resonance Crystal Clusters.
- Added a new type of tree unique to the biome.
- Added new biome-themed building blocks.
Circuit Station
- Mid-tier electronics machine linked to an Access Terminal for power and security
- Two ordered input slots, one Solder Alloy slot (1 solder per craft), and one output
- Builds logic boards, chips, Machine Casing, Reinforced Machine Casing, and Quantum CPU
- Recipes listed in JEI under Circuit Station
Circuit components
- Blank Circuit Board, Solder Alloy, Wiring Harness, Basic Logic Board, Advanced Logic Board
- Machine Casing is now a flat crafting component (no longer placeable)
- Reinforced Machine Casing for late machines
Storage Module
- Crafting grid shows a clear cross when it contains items. Clicking it moves the grid contents into storage
New mobs
- Crocodile
- Aggressive swamp predator. Hunts players on land and in water, prefers returning to water
- In water it can grab a player into a deathroll (top-down view, periodic damage, then bleed)
- Full Crocodile Armor set makes crocodiles ignore you (unless you attack them)
- Drops 1-3 Crocodile Hide
- Burrowmaw
- Neutral adult. Digs into soil, travels underground with a raised soil trail, then emerges where it last traveled
- Idle burrow lasts about 60s. Combat burrow is shorter and aims near the angry player. Early emerge if a player is within 4 blocks while idle-tunneling
- About 1 in 5 underground cycles drops 1-3 of a random
c:raw_materialsitem at the surface during travel - Tempted and bred with any
c:raw_materialsitem. Fits in a minecart - Babies are passive (no dig, no attack). Attacking a baby angers nearby adults
- Drops random
c:raw_materials
- Thunder Screecher
- Neutral flying mountain bird. Perches about 1 minute, then patrols the sky for about 5 minutes
- Takes off early if something comes within 8 blocks while perched
- When angry: circles the player, dives with a beak strike, and in rain/thunder can scream to call lightning onto the target
- Drops 1-2 Charged Plume, 20% chance for 1 Egg
- Chainhorn Behemoth
- Neutral plains herd brute. Spawns where cows do, in small groups
- Melee horn sweep knocks sideways and can apply bleed
- Ground rake in a forward cone (about 4-10 blocks out) deals heavy damage, knockback, bleed, strips soft surface, and flings loose sand/gravel
- Adults can be sheared for exactly 2 Behemoth Horn. Horns regrow after 45 minutes. Ground rake only while horns are present
- Tempted and bred with wheat, seeds, flowers, or apple. Babies are half size, passive, and cannot be sheared
- Drops 1-2 Behemoth Horn
- Undertow Serpent
- Neutral ocean swimmer. Aggressive toward players who are not at full health (also when provoked)
- Vortex ring pulls nearby swimmers in. Lunge bite applies bleed, then it retreats before the next pass
- Needs water. Takes drown damage on land
- Drops 1-2 Undertow Fin
Behemoth Tools
- Behemoth Sword, Pickaxe, Axe, Shovel, Hoe, and Bow
- Diamond-tier stats, 1717 durability, repaired with Behemoth Horn
- Behemoth Bow: full draw in 13 ticks, innate Power II and Punch I (stack with table enchants)
Crocodile Hide Armor
- Full set: crocodiles ignore you, unlimited water breathing, faster swimming, clearer underwater vision
Storm Collector
- Weather generator with 256 KFE buffer
- Rain 64 FE/t, thunder 256 FE/t, lightning strike burst 1024 FE/t for 15s (120s strike cooldown)
- Acts as a lightning rod (attracts natural lightning)
- Crafted from Machine Casing, 4 Charged Plume, Resonance Coil, and Lightning Rod
- Securable via configurator linked to an Access Terminal
Hydro Turbine
- Waterlogged FE generator driven by nearby water flow strength
- Buffer 256000 FE, peak 256 FE/t at full flow
- Securable via configurator linked to an Access Terminal
Field PDA
- In-game guidebook with categories for Rift systems, machines, fauna, flora, workers, and equipment
- Still a work in progress. Entries may contain mistakes, inconsistencies, or leftover filler text
Changes
Crafting progression
- Basic Chip, Advanced Chip, Quantum CPU, and Machine Casing now craft in the Circuit Station
- Mid and late machines use Machine Casing or Reinforced Machine Casing with fewer one-step ingredients
- Laser Defense Unit requires a Laser Emitter instead of LED and Basic Chip
- Assembly Machine requires Reinforced Machine Casing
Tooltips
- Removed redundant item and block help tooltips already covered by the Field PDA
- Energy, fluid, and similar status readouts on items stay in the tooltip
Fixes
ProjectE EMC
- Corrected and completed missing EMC values for components and machines
- Rescaled the EMC ladder so top-tier items stay under about 1M EMC
Warrior
- Follow recall no longer applies leftover fall damage after teleporting to the player from a pit
Miner Drone
- Void items stay saved on the drone after it is picked up and placed again
Optimization
- Improved Storm Collector model rendering.
- Improved Laser Defense Unit model rendering
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