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Rift Technology

A tech mod built around rifts and the machines that harness their influence. Energy networks, automation, and flux-warped threats in a world cracked open by rifts.
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rifttechnology-1.1.0.jar

File namerifttechnology-1.1.0.jar
Uploader
BeardBearBeardBear
Uploaded
Sep 18, 2026
Downloads
20
Size
29.5 MB
Mod Loaders
NeoForge
File ID
8911485
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:rift-technology-1656916:8911485"

Learn more about Curse Maven

What's new

New Feature/items

Vanilla tweaks

  • Anvil repair cost can stay flat (config fixedAnvilRepairCost, default false)

Adaptive Vision Module

  • Immune to Ice and Fire gorgon petrify, siren song, and cockatrice stare when Ice and Fire is loaded

Heat Shield Module

  • Also grants immunity to Immersive Engineering electric shock when IE is loaded
  • Also grants immunity to Ice and Fire frozen when Ice and Fire is loaded

Mining Laser

  • Shrink while mining can be turned off in client config (miningLaser.shrinkAnimation, default true). Vanilla block cracks are used when disabled.

Admin commands

  • Added /rift terminal with pagination and nearby teleport
  • Added /rift terminal disable <player>

Changes

Admin commands

  • Main command is now /rift (aliases /rt and /rifttechnology), OP level 3
  • Phase commands moved to /rift phase
  • Worker commands moved under /rift worker (find, check, checkinfo, tp)
  • Flux rift remove is now /rift remove [radiusChunks]

Workers

  • Workers no longer gain XP while the owner is offline

This mod has no additional files