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Rift Technology

A technology and automation mod where villagers become specialized workers. Build energy networks, storage, defenses and advanced equipment, explore new creatures and biomes.
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rifttechnology-1.0.9.jar

File namerifttechnology-1.0.9.jar
Uploader
BeardBearBeardBear
Uploaded
Sep 13, 2026
Downloads
23
Size
29.4 MB
Mod Loaders
NeoForge
File ID
8874757
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:rift-technology-1656916:8874757"

Learn more about Curse Maven

What's new

New Feature/items

ProjectE

  • Optional EMC values for Rift Technology materials, crafts, and selected assembly items

Worker chat

  • Worker chat messages now show a profession prefix before the name, such as [Farmer] Fiona

Changes

Healing potions

  • Large healing potion now brews with a Nether Star instead of Dragon's Breath

Runner XP

  • Runners now gain 1 XP per minute while running or resting with work enabled
  • No XP while waiting for a free treadmill
  • Flat 144 XP per level (about 24 hours of run/rest activity to max)
  • Removed XP awarded for completing a treadmill run

Farmer harvest bonus

  • Stellar Shards and Resonance Crystals now roll per harvested crop instead of once per harvest batch
  • Stellar Shard: 0.3% chance for 1
  • Resonance Crystal: 0.5% chance for 1-3
  • Both can drop from the same crop
  • Removed the shared bonus reward cooldown
  • Config keys renamed to perCropChance (delete config to pick up new defaults)

Fixes

Worker food restock

  • Workers restock food from a storage module or remote interface again after a server restart
  • They no longer get stuck on a chest link or a not-yet-loaded Access Terminal
  • Food restock alerts now fire as intended. Workers say they have nothing to restock from when the slot is below 63 and no source is available (every 5 minutes)
  • Starving workers (0 food, satiety expired) use the hunger lines only. They no longer mix that with the restock-empty alert

Lumberjack

  • Lumberjacks no longer interrupt chopping to pick up ground loot after every log. They finish the current tree batch first, then collect saplings and fruit

Worker follow teleport

  • Following workers keep their current chunk loaded so owner teleports like /home cannot unload them before they can follow
  • Fixed following workers becoming invisible to their owner after teleports like /home

Worker follow stasis

  • Recalling a following worker into a torc now clears follow stasis properly
  • Worker death now clears follow stasis so a dead following worker cannot respawn after restart

Worker performance

  • Optimized Worker behavior during activity

Garden meals

  • Tier 3 garden meals now reduce Phase Instability by 12-20 Φ
  • Tier 4 garden meals now reduce Phase Instability by 23-30 Φ

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