rifttechnology-1.0.5.jar
Curse Maven Snippet
What's new
New Feature/items
Riftbound Headsman
- Thrown Rift Anchor on a natural Flux Rift summons the Headsman. The rift stays open until the boss is slain
- Immune until "Plasma Disrupted" (Plasma Disruptor or Proximity Defense Laser)
- Takes 20% damage from explosions (TNT, landmines, creepers)
- Opening 3s invulnerability, then a roar teleport into a neighboring chunk
- Skills:
- Melee slash = frontal cone (5.5 blocks, 100% damage)
- Overhead = frontal cone (6 blocks, 125% damage)
- Spin = full circle (5.5 blocks, 3 hits at 70% damage, knockback). Phase 2 only
- Slam = full circle (6.5 blocks, 130% damage, knockback) plus shockwave (9 blocks, 85% damage, stronger knockback)
- Roar = if the player is on the ground and boss cannot reach them, teleport with a flux cloud at the old and new position. If the player is in the air and boss cannot reach them, apply Grounded for 10s (blocks flight, 15s cooldown)
- Summon = summons 2-4 rift minion
- AoE attacks break non-vanilla BlockEntities in the hit shape (player Y ±1). "minecraft" blocks and "wither_immune" stay. Drops are kept. Player damage is not blocked by those machines
- Cannot leave an 8-chunk leash from the rift.
- Leaving the leash sends him back to the rift. He resets to phase 1 at full HP, drops Plasma Disrupted, and is invulnerable until he arrives. The encounter timer keeps running
- Kill window is configurable ("headsmanEncounterSeconds", default 120s, shown on the boss bar). Timeout sucks the boss back into the rift
- Stats scale with rift flux. Base stats at 0.50 Φ/s, up to "headsmanMaxStrengthBonusPercent" at 5.00 (default 75, max 300)
- Player XP scales with flux from 180 to 1000. Warrior kill XP is a flat 150
- Enrages below 50% HP
- Drops an Aether Splinter
Aether Splinter / Aether Glass
- Four splinters assemble into 8 Aether Glass
- Aether Glass is blast-proof including Wither, emits light, breaks by hand, and always drops
- Stops a Flux Reactor meltdown. Terrain and kills stay on the inside. Entities outside get pressure knockback
- Six Aether Glass craft into 16 Aether Glass Panes
- Same light, blast, smash, and meltdown shield as Aether Glass
- Laser fence and Defense Unit beams pass through full Aether Glass, not Aether Glass Panes. The fence only amplifies with glass directly in front of both posts
- After the first glass crossing the beam deals 2× damage and applies Plasma Disrupted
Aether Casing
- Crafted from a Phase Core surrounded by 8 Aether Glass
- Used in the Flux Reactor assembly
Phase Gate
- Assembled from Aether Casing, Phase Core, Energy Containment Cell, and a Contained Rift at 5.00 Φ/s
- Open cost is 32 FE per chunk from the origin Access Terminal (min 1000 FE, max 25 MFE). Cross-dimension opens cost 500 kFE
- Stays open at 10 mB/t Rift Ichor from the origin gate. Closes when the tank runs out
- Cannot open unless the origin gate has at least 10 mB
Adaptive Vision
- While enabled, shows hostile mob HP ("current/max") and Flux Rift strength above the target
Changes
Rift Anchor
- No longer collapses a Flux Rift on hit. Capture and the Contained Rift drop happen only if the Headsman is slain
Worker release
- Releasing a worker no longer closes nearby Flux Rifts
Flux Reactor
- Recipe uses Aether Casing instead of Machine Casing
Automatic Door
- Recipe uses Aether Glass instead of vanilla glass
- Stops a Flux Reactor meltdown the same way as Aether Glass, open or closed
- Blast-proof including Wither
Flux Rifts
- Natural rifts no longer generate over open water
- Failed Headsman attempts lower the rift's flux toward 0.50 and shrink it. Attempts per tier are configurable (default 3). The last failure destroys the rift with a burst and gas cloud
Landmine
- Landmines arm only after linking to an access terminal
- Max link range is configurable ("maxLinkDistance", default 128 blocks, same dimension)
- Detonation requires a valid linked terminal in range. Missing or out-of-range terminals unlink the mine
Assembly Machine
- Assembly Machine no longer has an internal energy buffer. Crafting energy is billed through the Access Terminal
Modification Station
- Module and armor slots lock while installing
- Install can be cancelled from the GUI even without terminal energy
Proximity Defense Laser Module
- Hits apply Plasma Disrupted to rift monsters and rift bosses
Flux Insulation Module
- Drains 100 FE/t at 5 Φ/s and above, split across installed pieces. Lower flux drains less. A piece with no energy does not insulate
Fixes
Access Terminal / network machines
- Linked machines (except Storage Module) keep GUI access when the terminal has a card but no energy
- Fabricator and Processing Interface clear production queues on power loss
- Assembly Machine, Ice Maker, Modification Station, Electric Furnace and Research Terminal pause work and resume after power returns
- Miner Drone returns to dock on power loss, waits 10s of stable power, then resumes from the last completed dig or fill
Rift Creeper
- Deflates again if the fuse is cancelled
This mod has no additional files

