rifttechnology-1.0.4.jar
Curse Maven Snippet
What's new
New Feature/items
Attribute caps
- Raises vanilla max caps for max health, armor, armor toughness, attack damage, and attack knockback
Warrior
- Kill XP is now configured in config/rifttechnology/warrior_kill_xp.json (all warrior-hostile monsters from every loaded mod)
Combustion Generator
- JEI shows grouped fuels when pressing U on the generator or on a fuel item
- Each group lists burn time, total FE, and FE/t for all fuels with the same stats
Changes
Lumberjack
- Reduced tree harvest and ground loot border from 4 to 2 blocks outside the work chunk
Workers
- Workers can use chests, storage modules, and drawers up to 5 blocks outside the work chunk
- Deposit and food restock from shared storage at the work chunk edge without leaving the chunk
- Workers can open and close vanilla doors while pathfinding
- Workers with access can path through Automatic Doors (doors open on approach)
Access Terminal / Storage Module
- Access Terminal base energy consumption is now 0 FE/t (removed from config)
- Storage module energy consumption moved to its own config section (default 2 FE/t per linked module)
Storage Module
- Crafting table recipe: 4 Quantum Sheet, 2 Item Pipe, 2 Quantum Wire, Chest
Runner
- Free points per level: 1 at levels 1–6, 2 at levels 7–9, 3 at level 10 (15 total)
Laser Fence
- Default max gap between linked pillars raised from 16 to 31 free blocks
Warrior
- Follow mode is now passive. Fights only when you attack something, when something attacks you, or when the warrior is attacked
Combustion Generator
- FE/t now uses a power-law curve anchored to vanilla fuels (stick ~6 FE/t, lava bucket ~64 FE/t)
- Removed baseEnergyScale from config. Per-item multipliers in fuel_energy_multipliers.json are unchanged
Fixes
Aquatic Thrusters Module
- Fixed Aquatic Thrusters Module sharing the same assembly recipe as Hydraulic Actuators Module (3rd slot is now Prismarine Crystals)
Lumberjack
- Fixed collect status showing breeder text (eggs and scutes) while picking up tree drops
Workers
- Fixed workers complaining about a missing feeding trough when food is available in chest storage, or when they still have more than one slops
Warrior
- Fixed Pillager and other missing vanilla monsters awarding 0 XP
- Fixed Patrol warriors reacting slowly to nearby monsters while wandering
- Fixed Plasma Disruptor warriors locking onto targets they cannot see
- Fixed Plasma Disruptor stuttering or stopping when a monster is very close (visuals are not perfect yet, but it works for now)
Automatic Door
- Fixed linked doors not opening for workers owned by the card owner or trusted members
Combustion Generator
- Fixed burning continuing while the buffer was full. Burn time now pauses and resumes when space is available
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