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Rift Technology

A tech mod built around rifts and the machines that harness their influence. Energy networks, automation, and flux-warped threats in a world cracked open by rifts.
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rifttechnology-1.0.4.jar

File namerifttechnology-1.0.4.jar
Uploader
BeardBearBeardBear
Uploaded
Aug 24, 2026
Downloads
18
Size
20.3 MB
Mod Loaders
NeoForge
File ID
8724835
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:rift-technology-1656916:8724835"

Learn more about Curse Maven

What's new

New Feature/items

Attribute caps

  • Raises vanilla max caps for max health, armor, armor toughness, attack damage, and attack knockback

Warrior

  • Kill XP is now configured in config/rifttechnology/warrior_kill_xp.json (all warrior-hostile monsters from every loaded mod)

Combustion Generator

  • JEI shows grouped fuels when pressing U on the generator or on a fuel item
  • Each group lists burn time, total FE, and FE/t for all fuels with the same stats

Changes

Lumberjack

  • Reduced tree harvest and ground loot border from 4 to 2 blocks outside the work chunk

Workers

  • Workers can use chests, storage modules, and drawers up to 5 blocks outside the work chunk
  • Deposit and food restock from shared storage at the work chunk edge without leaving the chunk
  • Workers can open and close vanilla doors while pathfinding
  • Workers with access can path through Automatic Doors (doors open on approach)

Access Terminal / Storage Module

  • Access Terminal base energy consumption is now 0 FE/t (removed from config)
  • Storage module energy consumption moved to its own config section (default 2 FE/t per linked module)

Storage Module

  • Crafting table recipe: 4 Quantum Sheet, 2 Item Pipe, 2 Quantum Wire, Chest

Runner

  • Free points per level: 1 at levels 1–6, 2 at levels 7–9, 3 at level 10 (15 total)

Laser Fence

  • Default max gap between linked pillars raised from 16 to 31 free blocks

Warrior

  • Follow mode is now passive. Fights only when you attack something, when something attacks you, or when the warrior is attacked

Combustion Generator

  • FE/t now uses a power-law curve anchored to vanilla fuels (stick ~6 FE/t, lava bucket ~64 FE/t)
  • Removed baseEnergyScale from config. Per-item multipliers in fuel_energy_multipliers.json are unchanged

Fixes

Aquatic Thrusters Module

  • Fixed Aquatic Thrusters Module sharing the same assembly recipe as Hydraulic Actuators Module (3rd slot is now Prismarine Crystals)

Lumberjack

  • Fixed collect status showing breeder text (eggs and scutes) while picking up tree drops

Workers

  • Fixed workers complaining about a missing feeding trough when food is available in chest storage, or when they still have more than one slops

Warrior

  • Fixed Pillager and other missing vanilla monsters awarding 0 XP
  • Fixed Patrol warriors reacting slowly to nearby monsters while wandering
  • Fixed Plasma Disruptor warriors locking onto targets they cannot see
  • Fixed Plasma Disruptor stuttering or stopping when a monster is very close (visuals are not perfect yet, but it works for now)

Automatic Door

  • Fixed linked doors not opening for workers owned by the card owner or trusted members

Combustion Generator

  • Fixed burning continuing while the buffer was full. Burn time now pauses and resumes when space is available

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