rifttechnology-1.0.3.jar
Curse Maven Snippet
What's new
New Feature/items
Laser Defense Unit
- Must be linked to an Access Terminal
- Consumption 25 FE/t
- Tracks visible hostiles in front of it. Range 10 blocks
- Charges for 3 seconds, then fires a beam that deals 5 damage
- The 250 FE shot cost is drawn during the charge, about 4 FE/t
- The orb stays green while idle. While charging it goes from light red to dark red, then the shot fires
Changes
Research Terminal
- Completely reworked the texture
Fabricator
- Completely reworked the texture
Warrior / Plasma Disruptor
- Warriors aim the plasma beam at a visible part of the target hitbox (head, body, or legs) instead of only the eyes
- Patrol and Guard warriors with a Plasma Disruptor can shoot hostiles in nearby chunks at beam range without leaving their home chunk
Workers
- Changing a worker's profession no longer resets skill and stat progress
- Progress is stored per profession on that worker and restored when switching back
- Runner leftover run time and rest are kept across profession changes
Laser Fence
- Crafting table recipe: 3 Quantum Ingot, 2 Quantum Wire
- Hostile mobs can no longer walk through an active beam
- Knockback reduced from 1.5 to 0.4
- Hostiles no longer get stunned by the beam
Access Card
- Crafting table recipe: 3 Quantum Ingot, Paper
Configurator
- Crafting table recipe: 3 Quantum Ingot, Quantum Wire
Access Terminal
- Crafting table recipe: 4 Quantum Ingot, 2 Quantum Wire, Glass Pane, Basic Chip, Machine Casing
Combustion Generator
- Crafting table recipe: 5 Quantum Sheet, Furnace, Resonance Coil, 2 Quantum Wire
Fixes
Dedicated Server
- Dedicated server no longer crashes when registering the owned worker list packet
- Worker list UI now loads only on the client
Laser Fence
- Fixed hostiles riding animals not taking beam damage
This mod has no additional files

