Description
This mod is write with ai. I don't know how to code, I can make various thing but code is something I'm not good. Everything is test and debug, the mod work fine but I can make mistake with the code, report if you have any issue with the crash log or the latest log. I do my best to patch everything inside the mod. If you have any suggestion to improve the code don't hesitate and I check to patch ! Anyway, enjoy the mod.
You can now find my discord here https://discord.gg/NxZExjyuhB and send report here also.
Rift Engineering
An addon for The Time Vortex Mod. Power up the white rifts of the Vortex with FE machines: open them, stabilize them into permanent portals, amplify them, store and merge them, and regenerate their Artron.
Requires The Time Vortex Mod (tested with 1.3.9-beta), NeoForge 21.1+, Minecraft 1.21.1.
What's inside
- Rift Opener — opens a temporary rift on the nearest white rift.
- Rift Stabilizers — two stabilizers set to the same frequency create a permanent portal between them. A GUI lets you change the frequency and open/close the portal. Stabilizers pair two by two, so you can run several networks with different frequencies.
- Vehicle Rift Stabilizer — always leads into the Vortex and is large enough for vehicles (boats, Create Aeronautics / Sable contraptions). Use the Vortex Remote to leave the Vortex whenever you want and to reopen a way back. You need a rift near you to reopen
- Rift Amplifier — makes nearby rifts grow Artron crystals faster and feeds them extra Artron.
- Artron Containment Unit — a multiblock cage that pulls the crystals of nearby rifts into it.
- Rift Merger, Rift Vault, Rift Pipe — store captured rifts in a network of vaults and merge two of them into one bigger rift.
- Rift Projector — consumes the stored rifts to project a tall stack of closed rifts.
- Rift Regenerator (with the Rift Surge Engine and Engine Hatch) — restores Artron into rifts inside a basalt/obsidian cage. Use it too much and the engine becomes unstable… and may explode.
- FE Generator, FE Cable and frames — everything is powered by Forge Energy; machines accept energy from their sides.
- Overcharged Redstone Dust — right-click near a white rift to be thrown through a random dimension with the Unstable Existence effect, then forced back. It also use in some recipe and to power the surge engine
All blocks are in the Time Vortex creative tab (after a separator).
Compatibility
- You can blacklist more dimensions in
config/riftengineering-common.toml. - Designed to work in modpacks with JEI, Create Aeronautics and Sable (vehicles go through the Vehicle Rift Stabilizer).
Notes
- This is an early release: balance and visuals may change. Please report bugs on the issue tracker with your
latest.logand/or crash report. - Open source (MIT). Not affiliated with the authors of The Time Vortex Mod.
How it work ? Check bellow !
general
So you can find many things inside the mod. For the general description I present to you essential thing
- FE generator
I always recommand to use external mod for FE generation but you have this. A simple generator to make some power for machine in the mod. It work like a furnace and show what item is currently use inside.

- pipe and wire You have some machine that can use pipe and other need power so you can use this to help you. The frame version of these can be change by right click on it with a block in your hand and the appearance change.
- More pipe !
The merger can be connect to a vault with pipe. The vault can be connect to a projector with a pipe and the surge engine can be connect to a vault with pipe

Surge Engine
The surge engine to regenerate the rift ! You can see on the image how to build it. (Don't judge my skill to make this image xD)

Artron containement



