Rich Vanilla v0.0.3.jar
Curse Maven Snippet
What's new
-Corrected an issue with Efficiency V’s upgrade cost being 2 amethyst shards instead of 2 mystic dust
-XP requirement for repairs in the anvil has been completely removed, and the durability repair fall off applied to gear using both repair materials and gear + gear repairs has been adjusted. Fall off for materials is 15% and 5% for gear based on repair count
-Reduced amethyst drop rate. At a base, its always one shard. With fortune, its increased in the same way as iron or gold
-Tweaked xp level upgrade costs in the upgrading table
-Disabled generation of pale garden and spawning of creaking to be reworked for a future update
-Disabled generation of sulfur caves and spawning of sulfur cube to be reworked for a future update
-Added a set of new structures, surface ruins. Can be found buried underneath the surface or certain forest biomes, and it has multiple variations. Has blocks that can be brushed for loot and items. Includes these different variants:
-forest surface ruins
-birch surface ruins
-taiga surface ruins
-snowy taiga surface ruins
-savanna surface ruins
-cherry grove surface ruins
-dappled forest surface ruins
-Added Sharp Steel. Is now used to apply sharpness to tools and gear in the grindstone. Sharp Steel cost depends on the tier it is being applied to. The better the tier, the higher the cost. The attack damage also accurately shows the weapon’s base attack plus the added damage from sharpening. Currently found in:
-surface ruins
-trial chamber vaults
-pillager outposts
-woodland mansions
-end cities
-dungeons
-Added Protection Plating. Is now used to apply protection to armor gear. Protection Plating cost depends on the tier it is being applied to. The better the tier the higher the cost. Currently found in:
-surface ruins
-ancient cities
-strongholds
-jungle pyramid
-desert pyramid
-end cities
-dungeons
This mod has no additional files

