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Rich Vanilla

A WIP in-depth revamp and reimagining of the vanilla experience
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Rich Vanilla v0.0.1.jar

File nameRich-Vanilla-0.0.1.jar
Uploaded
Nov 4, 2026
Downloads
2
Size
416.6 KB
Mod Loaders
Fabric
File ID
9430519
Type
A
Alpha
Supported game versions
  • 26.3

Curse Maven Snippet

Fabric

modImplementation "curse.maven:rich-vanilla-1782656:9430519"

Learn more about Curse Maven

What's new

-adjusted some vanilla recipes

 

-powered rails now use copper instead of gold, and have their textures changed to match

-shears have copper in their recipe now

-copper is now used in the comparator recipe

 

-amethyst is now used instead of diamonds for smithing templates

-amethyst is used for noteblock recipe

 

-brush recipe uses wheat in place of string in its crafting recipe

 

-Adjusted vanilla loot tables across the board

 

-The mace’s held model has been made 3d, but its item texture is still the same

 

-implemented inventory hot swapping

-hold down hotswap key to be able to scroll above the column of the current select item in the inventory

 

-increased stack size of all potion types to 3

 

-honey bottles replace dragons breath in lingering potion brewing

 

-azalea trees now have a chance of spawning in lush caves

 

-increased player inventory size (added another row above it). All containers in the game have been updated to accommodate for this. New row has complete functionality

 

-Slight food rebalance. All foods have different eating times, and their values have been tweaked. Here are all eating time adjustments:

    -ultra fast (8 game ticks (0.4 seconds))

        -dried kelp

    -super fast (16 game ticks (0.8 seconds))

        -cookie

        -spider eye

        -melon slice

    -fast (24 game ticks(1.2 seconds))

        -sweet berries

        -glow berries

    -standard (32 game ticks (1.6 seconds)

        -apple

        -golden apple

        -enchanted golden apple

        -chorus fruit

        -carrot

        -golden carrot

        -baked potato

        -beetroot

        -steak (and salted variant)

        -cooked porkchop (and salted variant)

        -cooked mutton (and salted variant)

        -cooked chicken (and salted variant)

        -cooked rabbit (and salted variant)

        -cooked cod (and salted variant)

        -cooked salon (and salted variant)

        -bread

        -pumpkin pie

    -slow (40 game ticks (2 seconds))

        -honey

        -potato

        -poisonous potato

        -raw beef

        -raw porkchop

        -raw mutton

        -raw chicken

        -raw rabbit

        -raw cod

        -raw salmon

        -tropical fish

    -super slow (48 game ticks(2.4 seconds)

        -rotten flesh

        -raw chicken

    -ultra slow (56 game ticks(2.8 seconds)

        -pufferfish

 

-Added a belt slot in the player's inventory. Is currently used for storing totems, but later on will be used for other charms and trinkets

 

-Rebalanced and changed ore generation. This current iteration might be changed or tweaked in future updates, for now the changes are as followed:

    -iron now generates lower at a baseline

    -diamond rates have been reduced across the board, and moved lower

    -ancient debris rates have been slightly increased

    -slightly increased quartz generation rate

    -coal can now generate lower into the deepslate layer

 

-Netherite armor is now crafted like how regular armor is. all smithing template recopies related to the netherite smithing upgraded have been removed, and it has also been removed from all bastion loot tables.

 

-creepers will no longer spawn in very warm or very cold biomes (at or below 0.2 or at or above 2.0)

-spiders will no longer spawn in very warm or very cold biomes (at or below 0.2 or at or above 2.0)

 

The anvil rework

-tools and books can no longer be combined to add together enchants, but tools can still be added together to combine durability the same way that vanilla does it. If the player combines tools or enchanted books in the anvil that have enchants, the enchants will not apply to the result of the combination, but if the left most gear item has enchants and is repaired with another gear item, the first will retain its enchants, and the right one will be consumed without combining the enchants of the two items

-Repairing gear now has set enchantment point values. This is kept track of in a new value held in every repairable item in the game called “repair count”

     -First 10 repairs with materials or tools: 1 enchantment point

     -Repairs 11-25: 2 enchantment points per repair

     -Repairs 26-50: 3 enchantment points per repair

     -Repairs 51-75: 4 enchantment points per repair

     -Repairs 76 and onwards: 5 enchantment points per repair

-the repair material of a gear tier/item will now fully repair it at first. Each subsequent repair on a repairable item will reduce the efficiency/durability repair of the repair material by 1 percent. Every 5 times a gear item is repaired, the repair material repair reduction percentage is multiplied by two (so after 5 repairs, the durability repair amount would be reduced by 2 percent per repair, and then after 10 repairs reduced to 3%, and so on. Once the repair percentage is at 10 percent, it cannot go down any further). This is kept track of by using an item durability percentage reduction value

-Applying nametags always costs 1xp point now, and doesn’t contribute to the repair material durability percentage reduction value as previously mentioned

-anvils can be used more before they degrade and eventually break (for now, increase the uses/durability of the anvil by multiplying what it current is by 1.25)

 

-added the dashing enchant

-Its a leggings exclusive enchant that allows you to dash left and right, as well as sidestep backwards by double tapping/pressing on A, D, or S respectively (similar to how the player double taps the W keep to sprint forward). Dashing cooldown depends on the enchant level (a max of III). 

-level I dashing: 3 seconds before another dash is recharged and can be used

-level II dashing 2.2 seconds before another dash is recharged and can be used

-level III dashing 1.4 seconds before another dash is recharged and can be used

-no matter what level dashing is, the distance dashed is the same. For left and right, the player dashes 2.5 blocks away. For back stepping, its always 3 blocks backwards

 

-Tweaked the sizes of rabbits and bees

 

-rabbit hide has been renamed hide, and spider eyes renamed insect eye

 

-Multiple enchants have had their level caps increased by 1. This new maximum level can only be reached by using Mystic Dust in an upgrade table

 

-The upgrade table

-A new table that is now used to directly upgrade enchants on tools and gear. The current enchants on the item show up on the right, and if the player has more than 1 enchant they can scroll up and down to view more

-Upgrades cost xp levels and fuel (Either Amethyst or Mystic Dust), and the cost depends on the level you are upgrading the enchant to

-Is crafted using deepslate, amethyst shards, and an amethyst block. The recipe is shown to the player when they obtain an amethyst shard

-Mystic Dust can be used to upgrade enchants to their highest level now

 

-Applying enchanted books

-Enchanted books can now be directly applied to gear via the enchanting table by inserting the enchanted book in the right slot, where lapis lazuli is typically placed

-When an enchantable item and enchanted book are put in the enchanting table, the top right slot of the enchanting table will light up the same way it does when enchants are made visible after placing lapis in the enchanting table. The enchant(s) from the enchanted book are coalesced into one slot, and when you hover over it, it’ll show the tool tip showing what enchants are going to be applied. On the right hand side, typically you’d see a green number showing what level you need to be to apply an enchant, but for applying enchanted books this number is not there, as you only need the displayed enchant level cost requirement on the left to show up for knowing the xp level cost.

-The xp level cost of applying enchanted books to gear is calculated by adding up all the levels of the enchants on the book. For example, if an unbreaking III book is placed in the slot, the xp level cost will be 3 levels. If that book has more than one enchantment, for example unbreaking III and sharpness IV, the total xp level cost will be 7 xp levels to apply it to a piece of gear

-enchanted books cannot be combined together in the enchanting table to increase their level. If an enchanted book is placed in the left most slot, or enchanted books are placed in both slots, nothing will show up on the right

-enchanted books can be applied to gear as long as that gear does not already have that enchant on it. For example, a helmet with respiration II cannot have a respiration III book applied to it. In the scenario where an enchanted book has a mix of valid and invalid enchants then the enchant that the gear doesn’t already have is applied, and the one that it already does is discarded in the process.

-two pieces of enchanted gear cannot be combined in the enchanting table. Only lapis lazuli and enchanted books can be placed in the right slot.

 

-Enchanting table rework

-When enchanting items with lapis lazuli in the enchanting table, the enchants in the three rows on the right are no longer random. Instead, each row/tier has predefined enchants that have a chance of showing up within that row. Here is the list:

-Top row (1 xp level enchants)

-Unbreaking

-Aqua Affinity

-Knockback

-Power

-Punch

-Piercing

-Loyalty

-Lure

-Density

-Sharpness

-Protection

-Efficiency

-Middle row (2 xp level enchant)

-Blast Protection

-Fire Protection

-Projectile Protection

-Depth Strider

-Feather Falling

-Smite

-Bane of Arthropods

-Sweeping Edge

-Multishot

-Impaling

-Luck of the Sea

-Breach

-Lunge

-Bottom Row (3 xp level enchant)

-Thorns

-Looting

-Infinity

-Quick Charge

-Silk Touch

-Fortune

-Dashing

-Along with that, some enchants have been removed from the enchanting table. This is only temporary, and these enchants will return as loot from different sources:

-Respiration

-Fire Aspect

-Flame

-Riptide

-Channeling

 

-Maxed enchants are now displayed as purple in the game item tool tip

 

-Enderidian

-A rare new drop that comes from endermen, this is only temporary until it can be fully implemented in the future

-Is currently only used in the eye of ender crafting recipe

 

Mystic Dust

-Rare loot item currently only found in ancient cities. New sources of obtaining Mystic Dust will be added eventually

-Current use is to upgrade enchants on gear and enchanted books to max in the upgrade table

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