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RIAutomobility (Automobility Addon)

An addon adds more frame to Automobility

File Details

[forge]riautomobility-1.0.3 for 1.20.1

  • R
  • May 1, 2026
  • 386.14 KB
  • 2.1K
  • 1.20.1
  • Forge

File Name

riautomobility-1.0.3.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:riautomobility-1400356:8019903")
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[1.0.3] - 2026-05-01

⚠️ IMPORTANT — READ BEFORE UPDATING

Before updating to this version, you MUST dismantle (pick up) all existing Automobile entities in your world.

Due to internal entity changes in this update, existing automobiles may disappear or become corrupted after updating. To prevent vehicle loss:

  1. Before updating: Use a wrench or break the automobile to pick it up as an item
  2. After updating: Place the automobile item back down in the world
  3. Failure to do so may result in permanent loss of your vehicles

This warning applies to all worlds, including single-player and multiplayer servers.

Added

  • Data-driven custom Frame and Wheel support via datapacks
  • Support for both JsonEM and GeckoLib rendering pipelines
  • Separate creative tabs for built-in and datapack-defined components
  • Multi-seat vehicle system with passenger boarding and seat switching
  • Custom hitbox and camera position definitions
  • Safe fallback rendering with placeholder models when resources are missing
  • Tooltip warnings for missing resource packs
  • Auto-reload support for datapack components (/reload)

Changed

  • Built-in RIA components now appear in a dedicated RIAutomobility creative tab
  • Datapack-defined components appear in RIAutomobility: Custom tab
  • Improved resource loading — custom models apply automatically after joining the world

Fixed

  • Game no longer crashes when custom component resources are missing