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Rexcruits - Recruits Addon

An addon for Villager Recruits inspired by paradox games which brings factions to life, politics, taxes, specialized land, and more!
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rexcruits-1.3.0.jar

File namerexcruits-1.3.0.jar
Uploader
RexThunderRexThunder
Uploaded
Sep 1, 2026
Downloads
10
Size
892.1 KB
Mod Loaders
Forge
File ID
8781825
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:rexcruits-recruits-addon-1664076:8781825")

Learn more about Curse Maven

What's new

Rexcruits 1.3.0 — What’s New

Bank Vault

  • Urban-only 3×3×3 gold multiblock, one per faction
  • Common storage + common interest; personal vaults + personal interest
  • Interest runs on the upkeep cycle when requirements are met; personal overflow can feed common interest
  • Hoppers pull from common interest (any bottom face)
  • Leaders/co-leaders Check Vaults (per-player accounts + stack counts)
  • Plutocratic foreign accounts — Plutocratic factions can allow foreign players to open accounts, Offshore banking!, configurable fee into common interest, skim %, view/liquidate, notify on liquidation
  • Header status (active/paused), Accounts Open / Foreign Accounts counts
  • Book & Quill placed in inventory converts to written book with requirements for upgrades / structure needs

    Warehouse

    • 3×3×3 barrel multiblock on any specialized district, one per claim
    • Looks like one large barrel; facing from assembly
    • Tiered slots (only available slots shown) and higher stack limits (separate stackable vs non-stackable per tier)
    • Hoppers interact and Recruits upkeep from any side, bulk recruits upkeep point!
    • Currency-gated tier upgrades; optional required blocks
    • Book & Quill next-tier requirements

      Urban Settlements

      • Urban claims: Settlement → Village → Town → City (manual upgrade in Claim Manager → Urban Management)
      • Development from employed/unemployed villagers, houses (min(doors, beds, chests)), recruits in claim; Town Hall tier required for higher tiers
      • Seeded place names + map S/V/T/C badge
      • Bonuses: claim tax %, faction recruit cap, City aura, which is a beacon effect without a beacon, inside that claim only
      • Crime / loyalty, bribe, distribute goods, garrison effect
      • Undershoot warning → demotion; low loyalty → rebellion (Rebels of <Name>, army, claim transfer). A working rebellion system.
      • Module toggle + full Urban Settlements admin settings

        Various bug fixes and adjustment based on feedback!

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