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Rewoven

Expand vanilla Minecraft with new progression, mentors, villagers, mobs, items, and adventures that feel naturally woven into the game.
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Rewoven 9.1.1+26.3 [NeoForge]

File namerewoven-neoforge-9.1.1-26.3.jar
Uploader
soi_ineesoi_inee
Uploaded
Nov 10, 2026
Downloads
9
Size
1.0 MB
Mod Loaders
NeoForge
File ID
9536649
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

NeoForge

implementation "curse.maven:rewoven-1678690:9536649"

Learn more about Curse Maven

What's new

Rewoven v9.1.1

  • Added a persistent twelve-school cycle for newly assigned villages, with no repeat within a cycle or directly across its boundary; preserves existing village schools and biome preference when available.

  • First three-wave horde turn-in and level-II advancement develop the local village, adding a Steward and Scout with persistent resident reservations and delayed returns after death.

  • Added six optional per-player community commissions: multi-material supplies, local patrols, two route surveys and school-specific elite hunts. Existing mentor curriculum remains intact; finite rewards prevent repeat turn-in farming.

  • Added community standing and commission objectives to paginated English/Spanish Weave Book quest pages. Journal synchronization is versioned to v911; matching updated client/server builds are required.

  • Fixed the quest page incorrectly saying training was complete whenever no mentor trial was currently active.

  • Reworked visual magic across all twelve schools and 36 player spells, with casting gestures, rising or contracting school-colored rings, woven beams and expanding impact afterglows.

  • Added real-time contracting wind-up sigils for elemental enemies and mentors; interruption stops the charge immediately.

  • Replaced sparse projectile trails with oriented corkscrews, material fragments, bright cores and jagged electrical arcs. Moving projectile impacts appear at collisions and crystal ricochets.

  • Animated Inferno's rising embers, Cyclone's funnel, Judgment's warning circle, vertical rift rims, Stone Skin's orbiting bands and frozen-target outlines. Expanded the six newer schools' field choreography and nature vitality streams.

  • Added matching visual reactions to elemental golems and defensive villagers. Veil leaves a departure effect without a following aura that reveals the invisible caster.

  • Added twelve shared data-driven visual profiles, bounded transient animations and a per-dimension particle/packet budget for the shared emitter. Reuses vanilla particles and textures.

  • Preserves spell damage, costs, cooldowns, targeting, claims and the existing mentor progression.

  • Added shared tests for particle limits and animation cleanup, plus in-game visual coverage.

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