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Rev's Linewoks

Build useful factories with selected-area mining, crop and tree automation, player-built windmills and waterwheels, FE power, metal processing and modular industrial plants.

Rev's Lineworks

Turn a small workshop into a connected factory. Mine metals, make alloys, manufacture components, and build production lines that move items, fluids, and FE power between machines.

Rev's Lineworks starts with familiar materials and hand tools. Your first plates, wires, circuits, and motors lead to powered machinery, automated manufacturing, and larger steam and fission plants.

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A factory to build from the ground up

Version 1.0.0 includes 60 functional blocks: 31 workshop machines, 23 infrastructure blocks, five rotary and creative power blocks, and a configurable Plant Port, plus four structural parts for industrial plants. There are 482 crafting, smelting, and machine recipes to discover as your workshop grows.

The machines cover several stages of production:

  • Ore processing: crush, wash, separate, and refine materials.
  • Metal forming: press plates, draw wire, extrude rods, and cut and shape components.
  • Manufacturing: fabricate circuits, solder electronics, assemble motors, and build industrial parts.
  • Fluid processing: mix ingredients, ferment fuels, perform electrolysis, and run chemical and distillation recipes.
  • Recovery: dismantle equipment, reclaim materials, compact resources, and process fuel.

The Electric Furnace, Crusher, Alloy Furnace, Plate Press, Wire Drawer, Lathe, and Industrial Assembler each have a place in a working production line.

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More metals, more things to make

Find eleven new ore families in the Overworld: tin, zinc, nickel, bauxite, silver, lead, chromium, rutile, tungsten, palladium, and uranium. Each has stone and deepslate forms. Bauxite supplies aluminum, while rutile supplies titanium.

Combine materials into bronze, brass, steel, invar, electrum, stainless steel, and nichrome. Turn your metals into useful plates, wires, rods, gears, foil, and other parts for later machinery.

New ore veins appear in newly generated chunks.

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Machines that belong in Minecraft

Machinery give the factory a familiar Minecraft scale. Pipes, rollers, tanks, frames, and work surfaces make the machinery's purpose visible while keeping the workshop easy to read.

Press heads, rollers, drums and other working parts move as their machines process. Couplers extend from the machine body toward compatible cables, ducts and pipes, including conduits running alongside, above or below a machine. Ore textures use Minecraft's actual stone and deepslate as their backgrounds, so veins fit into the surrounding terrain.

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Machine interfaces show ingredients, products, stored power, fluids, and progress. Optional JEI pages provide exact recipes, ingredient alternatives, fluid amounts, processing times, and power costs.

Fit one Speed Module to halve processing time at doubled FE/t, or one Efficiency Module to reduce FE/t to 75% at normal speed. A single socket keeps the choice clear; changing the module type restarts unfinished work while retaining the ingredients.

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Connect and control your production

Run Energy Cables, Item Ducts, and Fluid Pipes between machines. Move loose items along Conveyors, split supplies with an Item Sorter, and load or unload chest minecarts at a Loading Station.

Store supplies in 54-slot Bulk Bins, buffer liquids in Fluid Tanks, and keep power in Battery Banks. Charging Stations refill your powered equipment.

Production Controllers maintain a chosen stock level using the output of an adjacent producer. When storage reaches the target, the controller sends a stop signal; when you take supplies, production can resume. Stock Monitors, Power Meters, and Logic Relays help you connect the rest of the factory to redstone.

Use the Engineer's Wrench to configure the line. Holding an item in your offhand while configuring a filter copies that item as the filter without consuming it. Directional conduits pull from the back and deliver through the front.

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Power and larger industrial plants

Start with a Solid Fuel Dynamo, then add solar generation or a Biofuel Engine as your supplies expand. Boilers turn water and furnace fuel into steam for a Steam Turbine.

Build a real windmill or waterwheel from blocks. Wool sails and wooden paddles assemble onto a bearing, rotate with the available wind or water flow, and drive a Rotary Generator through aligned shafts. More wool increases wind output up to 128 FE/t. Flowing water offers a modest output capped at 16 FE/t; still water produces none.

Solar panels generate 32 FE/t in clear daylight, with joined surfaces when placed side by side. A Creative Energy Source is available for creative factory builds and testing.

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The Industrial Blast Furnace, Steam Turbine, and Fission Reactor use player-built 3 × 3 × 3 structures. Build their casing shells, fit the required center, and place the controller facing outward.

Replace shell cells with Plant Ports to route fuel, coolant, steam, items or FE through the formed plant. Each configurable port accesses the controller's actual storage, letting you build separate manufacturing, fuel and generation lines.

Reactors use fuel rods gradually and need water to produce steam. They stop safely if coolant is missing, steam output is full, or the structure is incomplete. Redstone provides a manual shutdown, and partially used fuel remains partially used when picked up.

Put the factory to work

A Survey Tool selects the work area for a Quarry, Crop Harvester or Tree Farm. Choose two corners, configure the controller, and start the job when ready. Selected footprints can be up to 32 × 32 blocks.

The Quarry excavates real terrain down to a chosen depth. Crop Harvesters plant, collect mature crops and spend real seeds to replant. Tree Farms manage a selected woodlot, collect timber and natural leaf drops, and replant with real saplings. Farms retain a configurable planting reserve while item ducts collect the surplus. Growth follows ordinary Minecraft rules.

Block Placers, Block Breakers, and Water Pumps handle other local jobs around your base. Supply FE and output space; work pauses when terrain is unloaded, protection refuses an action, or resources are unavailable.

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Take an Electric Drill, Ore Scanner, and Portable Battery with you when gathering supplies. Back at the workshop, your machines retain their contents and stored resources when picked up.

Getting started

Gather iron, copper, redstone, and ordinary furnace fuel. Craft an Engineer's Hammer and Wire Cutters, then make your first plates, rods, and wire. Build a Basic Circuit, Motor, and Machine Frame to reach your first generator and processing machines.

Hold Shift over a block in your inventory for useful details. The craftable Factory Handbook is a searchable wiki covering every machine, connections, costs, controls, power systems, useful production lines and industrial structures. Its recipe pages read the world's loaded recipes, so they work without JEI.

Names, tooltips and interface text are available in English, Brazilian Portuguese, Spanish, Simplified Chinese, Traditional Chinese, French, German, Russian, Japanese, Korean, Italian and Polish. The complete 121-entry handbook is available in English, Brazilian Portuguese, Spanish and both Chinese variants; other languages use its English text.

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Installation and compatibility

  • Minecraft 1.21.1
  • NeoForge 21.1.234
  • Java 21
  • Install on both the client and server for multiplayer.

Power uses NeoForge's FE system. Material recipes accept correctly tagged equivalents through common material tags, making it easier to share metals with other mods in a modpack.

Rev's Lineworks 1.0.0 — Rev's Studios

Copyright © 2026 Rev's Studios. All Rights Reserved.

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