REVOS — a natural replacement for bows and crossbows: six revolvers, each with its own ammo type, its own firing mechanics, and its own ultimate ability. A six-round cylinder, reloading on the move, and ultimates that change the entire fight.

HOW IT WORKS
• RMB — shoot. If the ultimate is charged, this same shot activates it.
• Shift + RMB — reload: the cylinder is filled with rounds from your inventory.
• 100 credited hits fully charge the ultimate of your current revolver — once full, a normal shot is replaced by the ultimate.
• Each revolver has its own ammo: copper rounds, TNT, echo shards, etc.
• The ammo counter is displayed on screen; it turns gold when the ultimate is ready.
REVOLVER (CLASSIC)
Standard brass rounds: smooth recoil, reliable damage.
Ultimate: instantly reloads the cylinder with 6 rounds of 20 damage each — a full magazine of elite bullets until the ultimate charge runs out.

EXPLOSIVE REVOLVER
Fueled by TNT: every bullet detonates on impact, dealing area damage.
Ultimate: a round of colossal destructive power — a "magnum" that unleashes all its might at once.

ECHO REVOLVER
Fires echo shards: a warden-style sonic boom that ignores armor, shields, and knockback immunity.
Ultimate: a triple volley of depth beams — 3 beams, 100 blocks long, 10 damage each. They pierce through walls, leave sculk growths on the surface, and plant catalysts on kills.

BLOOD REVOLVER
A vampire's weapon: heals its owner for half the damage its bullets deal.
Ultimate: for 5 seconds, a draining beam follows your gaze — 1 damage per tick, with 100% of the damage returned as health; any overflow fills you beyond the limit, up to 10 golden absorption hearts.

IGNITING REVOLVER
Sets targets on fire for 4 seconds. Shift — soul fire mode: a blue bullet dealing 12 damage, burn duration 4 times longer and double burn damage, but 2 rounds per shot.
Ultimate: a bullet with triple damage (18) and eternal burning; a wall of fire spreads along the true 3D line of the shot, through walls (24 blocks, a 5-block-wide strip), and the shooter gains Fire Resistance X for a minute.

SLIME REVOLVER
Spits slime globs: 5 damage and a strong knockback strictly along your look direction — knock enemies off cliffs and into lava.
Ultimate: a ring-shaped terrain wave with a radius of 25 — the ground rises in an even wave from the center outward, launching everyone in its path; a ring of slime globs deals 8 damage and flings enemies aside.


