promotional bannermobile promotional banner

RevMobs

Mobs Revenge Mod - Mobs do to YOU what you normally do to them

File Details

reversemod-1.3.2.jar

  • R
  • Feb 20, 2026
  • 103.17 KB
  • 17.1K
  • 1.20.1
  • Forge

File Name

reversemod-1.3.2.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:revmobs-1390651:7654338")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  1. RevMobs UpdateLog v.1.3.2
     
    Bee:
      • Bee now gives 2 poppies instead of 1 when it approaches the player
      • After giving flowers, the Bee stops following the player and returns to its normal behavior
      • Added a 3 minute per-player cooldown so the same Bee doesn't keep giving flowers repeatedly

    Wolf:

      • Wolf now throws 2-3 bones at the player instead of just 1
      • After throwing its bones, the Wolf goes back to its normal life and doesn't repeat the behavior
      • Name tag throwing has been completely removed

    Horse:

      • Horse now deals 1 heart of damage when kicking (affected by armor)
      • Knockback from the kick has been increased to 6-7 blocks, sending the player flying
      • Tamed horses no longer kick the player at all
      • Added a 5 minute per-player cooldown between kicks

    Ravager:

      • Ravager no longer follows the player around after giving its gift
      • Now only drops 1 rose instead of multiple
      • If the player attacks the Ravager, the friendship breaks and Ravager becomes hostile again

    Parrot:

      • Added End Portal spawn sound to the list of sounds that the Parrot can randomly mimic

    Enderman:

      • After placing the player in a boat, the Enderman now deals 1.5 hearts of true damage (ignores armor)
      • Fixed the bug where Enderman would freeze and lose all AI after the boat interaction
      • Enderman now returns to normal behavior after completing the boat trick
      • Added a 2 minute per-player cooldown

    Piglin:

      • Added a 5-6 minute per-player cooldown so Piglins don't spam the hole-digging behavior
      • After throwing the 3rd gold ingot, Piglin waits 3-4 seconds then fully returns to normal life
      • Fixed the bug where Piglin would freeze in place and stare at the player forever after the interaction
      • Piglin can now pick up items and trade normally again after the goal completes

    Evoker:

      • Evoker now only gives 1 Totem of Undying on the first encounter, then returns to normal life
      • Removed the repeating emerald gifts that kept happening every 4 minutes
      • Evoker no longer casts spells or attacks the player unless provoked
      • If the player hits the Evoker, the friendship breaks and Evoker becomes fully hostile with spells

    Pillager:

      • Pillager gives a single gift package on first meeting: Crossbow + 16 Arrows + 3 Emeralds + Ominous Banner
      • After giving the gift, Pillager returns to its normal patrol behavior and stops interacting with the player
      • Removed the repeating arrow gifts that kept triggering every few minutes
      • If the player attacks the Pillager, the friendship breaks and Pillager becomes hostile again

    Vindicator:

      • Vindicator gives a single gift on first meeting: Iron Axe + 5 Emeralds + Ominous Banner
      • After giving the gift, Vindicator returns to normal behavior and can still attack villagers as usual
      • Removed the repeating enchanted book drops
      • If the player attacks the Vindicator, the friendship breaks and Vindicator becomes hostile

    Cave Spider:

      • Cave Spider no longer poisons itself with Wither effect, instead it now poisons the PLAYER with Poison I for 5 seconds when too close
      • Cave Spider stops staring at the player when more than 10 blocks away and just goes about its normal life
      • Still runs away from the player after poisoning them

    Fox:

      • Fox now approaches the player slowly instead of sprinting at full speed
      • When close enough, the Fox sits down and spawns heart particles for 3-4 seconds, acting cute
      • After the cute animation ends, the Fox steals the item from the player's hand and runs away
      • Fox runs away slower than before, giving the player a chance to catch up
    <time datetime="2026-02-20T13:54:42.232Z"></time>
     

    Villager:

      • Villagers now give only 1-2 sticks instead of 15
      • Villagers now fixate the player to the center of a block before building around them
      • Buildings are now placed instantly instead of one block at a time
      • Villager interactions now have a 1-2 minute player-based cooldown

    Cow:

      • Cows now give only 1-2 wheat instead of 5
      • Cows now fixate the player to the center before building fences
      • Fences are now placed instantly
      • Cow interactions now have a 1-2 minute player-based cooldown

    Pig:

      • Pig riding duration reduced from 10 seconds to 4-5 seconds
      • Player can no longer move, jump, or sprint while being controlled by a pig
      • Fixed a bug where multiple pigs could ride the player at the same time causing speed stacking

    Wither Skeleton:

      • Wither summoning ritual now has a 6-7 minute player-based cooldown
      • Ritual is now only triggered by player damage (fall damage, fire, etc. no longer triggers it)
      • Wither Skeleton can no longer move after completing the ritual and will die to the Wither's explosion
      • Ritual blocks (Soul Sand & Wither Skulls) can no longer be broken by the player during the ritual

    Witch:

      • Witch no longer removes the player's existing potion effects
      • Instead of throwing water splash potions, the Witch now buffs the player with Strength I (30sec), Regeneration I (30sec), and Instant Health I
      • Throws a healing splash potion with a visual animation
      • After giving potions, the Witch returns to normal behavior
      • If the player attacks the Witch, the friendship breaks and Witch becomes hostile again

    Turtle:

      • Turtle no longer randomly jumps around near the player
      • Now actively searches for farmland blocks within a 10 block radius
      • Walks to the farmland and tramples 3-4 blocks, turning them into dirt
      • If there's no farmland nearby, the Turtle does nothing and stays calm

    Iron Golem:

      • Completely rewritten with a new multi-phase tower system (V2.0):
      • Phase 1: Iron Golem builds a 3-block dirt tower under itself
      • While on the tower: if the player comes within 3-4 blocks, it punches them for 1.5 hearts
      • If the player runs 9+ blocks away, the Golem breaks its tower, chases the player, hits them, then builds a second tower
      • After the second tower, if the player leaves again, the Golem breaks everything and returns to normal life permanently
      • Added a 4 minute per-player cooldown

    Hoglin:

      • TNT placement and ignition system has been completely removed
      • Hoglin now approaches the player and places a Warped Fungus block near them
      • If the player is within 4 blocks of the Warped Fungus, they receive Blindness and Nausea effects for 5 seconds
      • Hoglin attacks with reduced damage (1 heart) and longer intervals (3 seconds between attacks)
      • Hoglin moves slower while in combat

    Sniffer:

      • Increased cooldown after a failed sneak attempt from 30 seconds to 40 seconds

    Zombie Villager:

      • Changed the helmet from Iron Helmet to Leather Helmet
      • The 3x3 oak plank roof is now built instantly instead of block by block

    Warden:

      • Warden is now immune to explosion damage from its own End Crystals
      • This prevents the Warden from killing itself with its own crystal PvP strategy

    Blaze:

      • Fixed a bug where blocks inside the player's drop hole were not cleared when building the farm

    Sheep:

      • Players can no longer dismount from the sheep's boat for 3-4 seconds after being placed in it

    Skeleton:

      • Hitting a shielded mob with an axe now disables their shield for 5-6 seconds ○ Skeletons can now still shoot arrows while their shield is disabled

    All Mobs:

      • Blocks placed by mobs no longer drop items when broken by the player