File Details
reversemod-1.3.2.jar
- R
- Feb 20, 2026
- 103.17 KB
- 17.1K
- 1.20.1
- Forge
File Name
reversemod-1.3.2.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
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RevMobs UpdateLog v.1.3.2Bee:
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- Bee now gives 2 poppies instead of 1 when it approaches the player
- After giving flowers, the Bee stops following the player and returns to its normal behavior
- Added a 3 minute per-player cooldown so the same Bee doesn't keep giving flowers repeatedly
Wolf:
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- Wolf now throws 2-3 bones at the player instead of just 1
- After throwing its bones, the Wolf goes back to its normal life and doesn't repeat the behavior
- Name tag throwing has been completely removed
Horse:
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- Horse now deals 1 heart of damage when kicking (affected by armor)
- Knockback from the kick has been increased to 6-7 blocks, sending the player flying
- Tamed horses no longer kick the player at all
- Added a 5 minute per-player cooldown between kicks
Ravager:
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- Ravager no longer follows the player around after giving its gift
- Now only drops 1 rose instead of multiple
- If the player attacks the Ravager, the friendship breaks and Ravager becomes hostile again
Parrot:
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- Added End Portal spawn sound to the list of sounds that the Parrot can randomly mimic
Enderman:
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- After placing the player in a boat, the Enderman now deals 1.5 hearts of true damage (ignores armor)
- Fixed the bug where Enderman would freeze and lose all AI after the boat interaction
- Enderman now returns to normal behavior after completing the boat trick
- Added a 2 minute per-player cooldown
Piglin:
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- Added a 5-6 minute per-player cooldown so Piglins don't spam the hole-digging behavior
- After throwing the 3rd gold ingot, Piglin waits 3-4 seconds then fully returns to normal life
- Fixed the bug where Piglin would freeze in place and stare at the player forever after the interaction
- Piglin can now pick up items and trade normally again after the goal completes
Evoker:
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- Evoker now only gives 1 Totem of Undying on the first encounter, then returns to normal life
- Removed the repeating emerald gifts that kept happening every 4 minutes
- Evoker no longer casts spells or attacks the player unless provoked
- If the player hits the Evoker, the friendship breaks and Evoker becomes fully hostile with spells
Pillager:
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- Pillager gives a single gift package on first meeting: Crossbow + 16 Arrows + 3 Emeralds + Ominous Banner
- After giving the gift, Pillager returns to its normal patrol behavior and stops interacting with the player
- Removed the repeating arrow gifts that kept triggering every few minutes
- If the player attacks the Pillager, the friendship breaks and Pillager becomes hostile again
Vindicator:
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- Vindicator gives a single gift on first meeting: Iron Axe + 5 Emeralds + Ominous Banner
- After giving the gift, Vindicator returns to normal behavior and can still attack villagers as usual
- Removed the repeating enchanted book drops
- If the player attacks the Vindicator, the friendship breaks and Vindicator becomes hostile
Cave Spider:
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- Cave Spider no longer poisons itself with Wither effect, instead it now poisons the PLAYER with Poison I for 5 seconds when too close
- Cave Spider stops staring at the player when more than 10 blocks away and just goes about its normal life
- Still runs away from the player after poisoning them
Fox:
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- Fox now approaches the player slowly instead of sprinting at full speed
- When close enough, the Fox sits down and spawns heart particles for 3-4 seconds, acting cute
- After the cute animation ends, the Fox steals the item from the player's hand and runs away
- Fox runs away slower than before, giving the player a chance to catch up
Villager:
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- Villagers now give only 1-2 sticks instead of 15
- Villagers now fixate the player to the center of a block before building around them
- Buildings are now placed instantly instead of one block at a time
- Villager interactions now have a 1-2 minute player-based cooldown
Cow:
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- Cows now give only 1-2 wheat instead of 5
- Cows now fixate the player to the center before building fences
- Fences are now placed instantly
- Cow interactions now have a 1-2 minute player-based cooldown
Pig:
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- Pig riding duration reduced from 10 seconds to 4-5 seconds
- Player can no longer move, jump, or sprint while being controlled by a pig
- Fixed a bug where multiple pigs could ride the player at the same time causing speed stacking
Wither Skeleton:
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- Wither summoning ritual now has a 6-7 minute player-based cooldown
- Ritual is now only triggered by player damage (fall damage, fire, etc. no longer triggers it)
- Wither Skeleton can no longer move after completing the ritual and will die to the Wither's explosion
- Ritual blocks (Soul Sand & Wither Skulls) can no longer be broken by the player during the ritual
Witch:
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- Witch no longer removes the player's existing potion effects
- Instead of throwing water splash potions, the Witch now buffs the player with Strength I (30sec), Regeneration I (30sec), and Instant Health I
- Throws a healing splash potion with a visual animation
- After giving potions, the Witch returns to normal behavior
- If the player attacks the Witch, the friendship breaks and Witch becomes hostile again
Turtle:
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- Turtle no longer randomly jumps around near the player
- Now actively searches for farmland blocks within a 10 block radius
- Walks to the farmland and tramples 3-4 blocks, turning them into dirt
- If there's no farmland nearby, the Turtle does nothing and stays calm
Iron Golem:
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- Completely rewritten with a new multi-phase tower system (V2.0):
- Phase 1: Iron Golem builds a 3-block dirt tower under itself
- While on the tower: if the player comes within 3-4 blocks, it punches them for 1.5 hearts
- If the player runs 9+ blocks away, the Golem breaks its tower, chases the player, hits them, then builds a second tower
- After the second tower, if the player leaves again, the Golem breaks everything and returns to normal life permanently
- Added a 4 minute per-player cooldown
Hoglin:
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- TNT placement and ignition system has been completely removed
- Hoglin now approaches the player and places a Warped Fungus block near them
- If the player is within 4 blocks of the Warped Fungus, they receive Blindness and Nausea effects for 5 seconds
- Hoglin attacks with reduced damage (1 heart) and longer intervals (3 seconds between attacks)
- Hoglin moves slower while in combat
Sniffer:
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- Increased cooldown after a failed sneak attempt from 30 seconds to 40 seconds
Zombie Villager:
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- Changed the helmet from Iron Helmet to Leather Helmet
- The 3x3 oak plank roof is now built instantly instead of block by block
Warden:
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- Warden is now immune to explosion damage from its own End Crystals
- This prevents the Warden from killing itself with its own crystal PvP strategy
Blaze:
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- Fixed a bug where blocks inside the player's drop hole were not cleared when building the farm
Sheep:
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- Players can no longer dismount from the sheep's boat for 3-4 seconds after being placed in it
Skeleton:
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- Hitting a shielded mob with an axe now disables their shield for 5-6 seconds ○ Skeletons can now still shoot arrows while their shield is disabled
All Mobs:
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- Blocks placed by mobs no longer drop items when broken by the player
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