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Revive System

Revive System adds a configurable revive system to Minecraft. Players receive limited revives, return safely after death, and become eliminated when all revives are used. Includes HUD, admin commands, cooldowns, markers, and customization.

Commands

/revive setmax <amount> — Sets the maximum number of revives available to all online players.

/revive set <player> <amount> — Sets the maximum and current number of revives for a specific player.

/revive give <player> <amount> — Gives a player additional revives.

/revive remove <player> <amount> — Removes a specified number of revives from a player.

/revive get <player> — Displays a player's current and maximum revives.

/revive info <player> — Displays detailed revive information for a player.

/revive restore <player> — Restores an eliminated player and returns them to Survival Mode.

/revive revive <player> — Manually revives a player.

/revive reset <player> — Resets a player's revive data to its default state.

/revive clearMarker <player> — Removes a player's death-location marker.

/revive setcooldown <seconds> — Sets the cooldown duration between revive attempts.

/revive setheight <blocks> — Sets how many blocks above the death location a player is revived.

/revive reload — Reloads the mod configuration without restarting the game.

Revive System provides a flexible revive system with player limits, automatic revival, elimination, cooldowns, death markers, HUD support, and administrator controls. All major revive settings can be customized to fit your server.

 
 

The Revive System Team

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