File Details
revive_me-26.1-7.2.1
- R
- May 20, 2026
- 1.29 MB
- 3
- 26.1.2+2
- NeoForge
File Name
revive_me-26.1-7.2.1.jar
Supported Versions
- 26.1.2
- 26.1.1
- 26.1
Curse Maven Snippet
26.1-7.2.1
Fixes
-(Config) Kill_On_Fail works again
26.1-7.2.0
Additions
-(Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state
-(Config) Can_Pick_Up_items - if fallen players can grab items
Changes
-FixCommand and ReviveCommand now accounts for multiple players
-You can now remove Penalty timer with effect command regardless of Can_Remove_Penalty_Timer config
Fixes
-Revive effects can now be properly hidden
26.1-7.1.1
<div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives has been moved to General Fallen State Settings<br>-Fallen Effect now warns people if it can be removed if they leave and rejoin a world<br>-Removed Cancel_Revive_On_Damage since it wasn't being used<br>-Every effect can now be hidden through config<br>-Blocked keybinds are now checked once you enter the fallen state<br><br><strong>Fixes</strong><br>-Revive Me! now removes effects one at a time instead of all at once<br>-Fallen Penalty now happens on the 2nd down<br>-OpenGL Key error no longer spams in log<br>-Reviver's capability is properly synced on successful revive</pre></div>
26.1-7.0.0
Changes
-Ported from Minecraft 1.21.11 to 26.1 (epic!)

