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Revive Me! - Player Revival Mod

Allows you to revive yourself and others at a cost... or not, up to you!

File Details

revive-me-1.18.2-2.10.6.jar

  • R
  • Jul 15, 2025
  • 1.20 MB
  • 533
  • 1.18.2
  • Forge

File Name

revive-me-1.18.2-2.10.6.jar

Supported Versions

  • 1.18.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:revive-me-676140:6770843")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

1.18.2-2.10.6:

Changes
-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...

Fixes
-Now checks and prevents even more Keybind methods while in the fallen state

 

1.18.2-2.10.4:

Additions
-(Config) Show_Item_Name: enable/disable the display name for specific item

Changes
-Gave more visual hints to know when a self-revive choice will cause you to self-destruct
-Edited Self Revive Mob text

1.18.2-2.10.3:

Fixes
-Now checks if NBT item data configs are empty when checking for item data
-Chance now kills you if you run out of revives whilst in a singleplayer world

 1.18.2-2.10.2:

Fixes
-Blocked more keybind methods whilst in the fallen state

1.18.2-2.10.1:

Additions
-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance
-Fallen players now glow
-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too

Changes
-(Config) Blocked Commands & Harmful Effects Blacklist now can be turned into whitelists (by adding "//")
-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT
-Removed InstaKillMsg.java
-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.
-Edited fallen noise conditions.

fixes
-Config now reloads properly
-You can no longer die on the same tick that you enter the fallen state
-Config text for "Time_Left" has been corrected
-Green overlay for self revive no longer stretches forever
-Player now dies if they have no revives left, and it's singleplayer.
-null check when rendering negative status effects
-Reviving someone now shows for everyone nearby
-Revive sound event now plays correctly.
-Added null check for Item_Data and Penalty_Item_Data

1.18.2-2.9.1:

Additions
-Self Revive Specific Item: Sacrifice a specific item to revive
-Self Revive Kill: Kill enough mobs in time to fully revive
-Status Effects Self Revive: Gain Harmful effects on revive
-Experience Self Revive: Lose a portion of XP on revive
-Added configs for new Self revive options
-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state
-Config Max_Self_revives
-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod
-Config Cancel_Revive_On_Damage
-Config Disable_Self_Revive_On_PVP
-Config Randomize_Self_Revive_Options
-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)
-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive
-Config Die_On_Disconnect
-Config Sound_Level: Master control for Revive Me sounds

Changes
-Multiplayer Revive options are no longer tied to the player.
-Revive Me code will now run before or after Death event
-Reworked Self Revive UI
-Sounds are a bit louder
-Multiplayer Penalty item can now have NBT data
-Sorted Config options

Fixes
-Totem of Undying now works properly
-RestartDeathTimerMsg now checks if target player is null
-Now you stop using your item when reviving someone
-Double damage shouldn't kill the player anymore

1.18.2-2.8.1:

Additions
-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state

Changes
- Effects are no longer constantly being removed while in the dying state

Fixes
- Interact_With_Inventory config now properly limits inventory access
- Revive Penalty no longer shows when trying to kill a fallen player
- Dying in lava/fire no longer causes your armor to fully repair itself

1.18.2-2.7.4:

Fixes
-Turns off self-revive buttons when opening a screen

Changes
-Sacrificial items now look for matching itemstacks instead of general items

1.18.2-2.7.2:

Changes
-
Changed the license to LGPLv3
Fixes
-Keybinds now deactivate properly while in the dying state
-Drop keybind now works while in the dying state

1.18.2-2.7.1:

Fixes
-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state
-Unconventional modded keybinds no longer work while in the dying state

1.18.2-2.7.0:

Additions
-Added sounds to reviving, fallen state, when fully revived, and when calling for help
-Added Call for Help button
-You can now stop Command and Regular chat messages from displaying through the config
-Now you can make chat messages only get sent to players nearby with the Universal_Chat_Messages config

Changes
-Decreased distance you can see a fallen player when they are not calling for help
-Now a revive chat message is sent when you revive someone normally

Fixes
-Mobs should now fully ignore you while in the fallen state
-No longer displays the wrong number while dying if your world is old
-Food level now updates on CLIENT when used to revive someone

1.18.2-2.6.12:

Fixes
-You no longer die twice

1.18.2-2.6.11:

Fixes
-Removes max death time when time penalty reduction is set to -1

1.18.2-2.6.10:

Additions
-You can now see how much you have and what you'll have after when trying to revive someone

Changes
-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.
-You can now set the revived players food to 0
-You can now set the penalty time reduction to the max

Fixes
-You will now instantly kill a fallen player if you attack them.
-You can now revive a fallen player if you have the exact amount needed
-No longer assumes the entity is a player when executing commands
-Penalty amounts when reviving a player is now accurately displayed
-No longer uses a client-only method for food
-No longer crashes when a player that's being revived dies

1.18.2-2.6.9:

Additions
-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep)
-Now have the option to turn on inventory interaction while in the fallen state.
-Added can't kill yet message when PVP timer is enabled

Changes
-Made the fall plate stuff smaller so you can see the player easier.
-ReviveMe fix command removes The invulnerability previous versions gave the fallen player

Fixes
-Players now revive correctly all the time.
-Player will no longer get stuck dying constantly when the timer runs out
-Fixed Embeddium Extras incompatibility
-Right-Clicking on fallen players no longer causes the death timer to increase
-Last Damage Source no longer bypasses fallen state
-Revive chance and Sacrificial item percentage config is now sent to the client
-Player can jump in all liquids when restricted to it while in the fallen state
-Food penalty type is now properly scaled

1.18.2-2.5.1:

Fixes
- removed more ways to use modded keybinds while in the fallen state
- Config option to block access to the inventory should now only block players in the fallen state

1.18.2-2.5.0:

Additions
- Open inventory config enables/disables inventory opening while fallen
- Fallen XP Penalty config takes xp when you're put in the fallen state
- Time Reduction Penalty config: subtracts time from your death timer. Amount taken increases the more times you fall with the fallen penalty effect
- PVP Timer config stops fallen players from being killed for a certain amount of time, is affected by time reduction

Changes
- You are given the fallen penalty effect each time you are revived.
- You can now disable pvp actions when in fallen state

Fixes
- No longer eat while in the fallen state if you have an auto-feeder

1.18.2-2.4.3:

Fixes
- Revive screen goes away properly on completion
- Revive no longer cancels prematurely when reviving someone else

1.18.2-2.4.2:

Fixes
- Removed client-side code in common SlotMixin class

1.18.2-2.4.1:

Fixes
- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.
- When a player is placed in the dying state they are booted out of whatever screen they are currently on.
- You can now instantly kill a player if they are in the dying state again.
- When NONE is selected as the penalty type, the penalty requirement is no longer shown.

1.18.2-2.4.0:

Additions
- You can now customize what effects the player has while downed.
- You can now disable movement and jumping
- You can disable the give up option

Fixes
- Death event has been moved to high priority to avoid compatibility issues

1.18.2-2.3.0:

Changes

- You can no longer use modded keybinds while downed. Vanilla keybinds still work.
- The fix command can now only be used if you have level 2 permissions

1.18.2-2.2.1:

Fixes

- Compact screen looks better

- Fallen Penalty effect now has a texture

 

1.18.2-2.2.0:

Additions
-Can now block certain commands when downed
-Mouse added for simplicity
-Added compact version of fallen screen

Fixes
- Fix command will no longer refresh your item list if it's filled already
- Commands can now be used on server

Changes
-Can toggle self-revive on in multiplayer now
-Gain the fallen penalty on self-revive. if it expires you will be able to reuse previous self revive options.
-instantly die when you have no self-revive options left (only in singleplayer)
-Now fallen screens render above chat panel

 

1.18.2-2.1.1:

 

Additions
- added fix command just in case.

 

1.18.2-2.1.0:

 

Additions
- Items are now a heal option
- There is now a reviveme command that you can use to revive someone
- Singleplayer has a revival system now. Revive by chance, or by sacrificing a portion of your items

Changes
- Neutral mobs will now treat you as dead when you fall

- Couple rendering readjustments
- Increased default invulnerability time from 3 to 6 seconds

Fixes
- Debug window is no longer spammed by my mods ramblings

- Can no longer use sacrifice items if you don't have any items to sacrifice
- Can now use chance when you have no items to sacrifice
- time left will show INF when it falls at or below 0

 

1.18.2-2.0.4:

 

Changes
- Fallen players now become invulnerable to stop mobs from targeting them.
- No longer messes with mob memories
Fixes
- You can no longer revive someone if you are downed while reviving someone else

 

1.18.2-2.0.2:

 

Changes

 - Ported to 1.18.2

- Optimized the removal of fallen players from mob memories
- Reduced the amount of seconds it takes to revive someone to 3
- Reduced the amount of food needed to 10

Fixes

- Updated everything to use the newer version of Forge
- Food and XP penalty types work correctly now
- Item use no longer freaks out when reviving someone