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Revive Me! - Player Revival Mod

Allows you to revive yourself and others at a cost... or not, up to you!
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revive-me-1.16.5-1.10.14.jar

File namerevive-me-1.16.5-1.10.14.jar
Uploader
Cycro54Cycro54
Uploaded
Feb 21, 2025
Downloads
130
Size
1.0 MB
Mod Loaders
Forge
File ID
6215717
Type
R
Release
Supported game versions
  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:revive-me-676140:6215717")

Learn more about Curse Maven

What's new

1.16.5-1.10.14

Fixes
-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state
-Unconventional modded keybinds no longer work while in the dying state

1.16.5-1.10.11

Fixes
-Corrected Invocore version in Mods.toml

1.16.5-1.10.10

Additions
-Added sounds to reviving, fallen state, when fully revived, and when calling for help
-Added Call for Help button
-Now you can make chat messages only get sent to players nearby with the Universal_Chat_Messages config

Changes
-Decreased distance you can see a fallen player when they are not calling for help

Fixes
-Mobs should now fully ignore you while in the fallen state
-reviveme command no longer sends 2 chat messages

1.16.5-1.7.0

Additions
-You can now stop Command/Regular chat messages from displaying through the config

Changes
-Now a revive chat message is sent when you revive someone normally

Fixes
-No longer displays the wrong number while dying if your world is old
-Food level now updates on CLIENT when used to revive someone

1.16.5-1.6.26:

Fixes
-You no longer die twice

1.16.5-1.6.24:

Additions
-You can now see how much you have and what you'll have after when trying to revive someone

Changes
-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.
-You can now set the revived players food to 0
-You can now set the penalty time reduction to the max

Fixes
-You will now instantly kill a fallen player if you attack them.
-You can now revive a fallen player if you have the exact amount needed
-No longer assumes the entity is a player when executing commands
-Accurately displays penalty amount when reviving a player
-No longer uses a client-only method for food
-No longer crashes when a player being revived dies

1.16.5-1.6.16:

Fixes
-Player can jump in all liquids when restricted to it while in the fallen state

1.16.5-1.6.15:

Additions
-Ported the self-revive system from newer versions
-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep)
-Now have the option to turn on inventory interaction while in the fallen state.
-Can now stop fallen players from typing in commands
-Can take XP levels when a player enters the fallen state
-Added can't kill yet message when PVP timer is enabled

Changes
-Made the fall plate stuff smaller so you can see the player easier.
-Fix command removes invulnerability set by previous versions.

Fixes
-Players now revive correctly all the time.
-Player will no longer get stuck dying constantly when the timer runs out
-Fixed Embeddium Extras incompatibility
-Right-Clicking on fallen players no longer causes the death timer to increase
-Last Damage Source no longer bypasses fallen state
-Revive chance and Sacrificial item percentage config is now sent to the client
-Properly stops the player jumping while in the fallen state if disabled
-Food penalty type is now properly scaled
-Server and Client configs are now synced

1.16.5-1.5.3:

Fixes
- Removed client-side code in common SlotMixin class
- Attack fallen event now checks if the attacked entity is a player

1.16.5-1.5.2:

Fixes
- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.
- When a player is placed in the dying state they are booted out of whatever screen they are currently on.
- You can now instantly kill a player if they are in the dying state again.

1.16.5-1.5.1:

Fixes
- Death event has been moved to high priority to avoid compatibility issues

1.16.5-1.5.0:

Additions
- Added the Fix and Revive command. Fix reruns the code that puts you into the dying state, and revive instantly revives someone.

Changes
- You can no longer use modded keybinds while downed. Vanilla keybinds still work.
- Removed old network test code and other stuff not a part of the mod

Fixes
-Ported new dying system to avoid scrubbing mob memories and breaking other mods.

1.16.5-1.4.0:

Additions
- Being revived shows up for other players to see when a player is being revived
- Added more lang stuff

 

Changes
-Can't revive someone while crouching
-Changed the timer image to black
-Silenced most of the LOGGER debug comments
-Penalty amount is now saved as a Double rather than an Integer
-You now use the attack button to end yourself when fallen
-Screen zooms in the longer you hold the kill button (when fallen)

- Now uses code from Invocore (my code library)

 

Fixes
-Text rendering looks a tad better
-Food can no longer increase while fallen
-Stops fallen player from using an item once they become fallen
-Reviver can no longer use items while they are reviving someone

 

1.16.5-1.2.2:

Additions

- Displays a message in chat when a player is downed

 

Fixes
- Changing dimensions now sync cap data to clients properly


1.16.5-1.2.1:

Additions

- You now have 3 seconds of invulnerability on revive

 

Fixes
- Mobs no longer target fallen players
- Client Capability syncing

- Fallen graphics render correctly now when the timer is disabled

 

1.16.5-1.1.4:

Changes
- When you switch to creative mode the revive timer will be canceled
- You can kill downed players by sneak-clicking them
- Timer can be set to 0 to disable it
- Default penalty is now 10 food instead of 10 health

 

Fixes
- Fixed green circle not rendering correctly for revive timer
- First Aid is now compatible with this mod
- Now works in a hardcore world
- When a player is revived the sync message is now sent to all players nearby instead of just the reviver and the revived
- Totem of Undying works now!

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