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Revive Me! - Player Revival Mod

Allows you to revive yourself and others at a cost... or not, up to you!
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revive-me-1.18.2-2.1.1.jar

File namerevive-me-1.18.2-2.1.1.jar
Uploader
Cycro54Cycro54
Uploaded
Mar 31, 2023
Downloads
909
Size
510.3 KB
Mod Loaders
Forge
File ID
4467054
Type
R
Release
Supported game versions
  • 1.18.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:revive-me-676140:4467054")

Learn more about Curse Maven

What's new

1.18.2-2.1.1:

 

Additions
- added fix command just in case.

 

1.18.2-2.1.0:

 

Additions
- Items are now a heal option
- There is now a reviveme command that you can use to revive someone
- Singleplayer has a revival system now. Revive by chance, or by sacrificing a portion of your items

Changes
- Neutral mobs will now treat you as dead when you fall

- Couple rendering readjustments
- Increased default invulnerability time from 3 to 6 seconds

Fixes
- Debug window is no longer spammed by my mods ramblings

- Can no longer use sacrifice items if you don't have any items to sacrifice
- Can now use chance when you have no items to sacrifice
- time left will show INF when it falls at or below 0

 

1.18.2-2.0.4:

 

Changes
- Fallen players now become invulnerable to stop mobs from targeting them.
- No longer messes with mob memories
Fixes
- You can no longer revive someone if you are downed while reviving someone else

 

1.18.2-2.0.2:

 

Changes

 - Ported to 1.18.2

- Optimized the removal of fallen players from mob memories
- Reduced the amount of seconds it takes to revive someone to 3
- Reduced the amount of food needed to 10

Fixes

- Updated everything to use the newer version of Forge
- Food and XP penalty types work correctly now
- Item use no longer freaks out when reviving someone

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