revive-me-1.18.2-2.1.1.jar
Curse Maven Snippet
What's new
1.18.2-2.1.1:
Additions
- added fix command just in case.
1.18.2-2.1.0:
Additions
- Items are now a heal option
- There is now a reviveme command that you can use to revive someone
- Singleplayer has a revival system now. Revive by chance, or by sacrificing a portion of your items
Changes
- Neutral mobs will now treat you as dead when you fall
- Couple rendering readjustments
- Increased default invulnerability time from 3 to 6 seconds
Fixes
- Debug window is no longer spammed by my mods ramblings
- Can no longer use sacrifice items if you don't have any items to sacrifice
- Can now use chance when you have no items to sacrifice
- time left will show INF when it falls at or below 0
1.18.2-2.0.4:
Changes
- Fallen players now become invulnerable to stop mobs from targeting them.
- No longer messes with mob memories
Fixes
- You can no longer revive someone if you are downed while reviving someone else
1.18.2-2.0.2:
Changes
- Ported to 1.18.2
- Optimized the removal of fallen players from mob memories
- Reduced the amount of seconds it takes to revive someone to 3
- Reduced the amount of food needed to 10
Fixes
- Updated everything to use the newer version of Forge
- Food and XP penalty types work correctly now
- Item use no longer freaks out when reviving someone
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