reverseeon-1.0.7.jar
Curse Maven Snippet
What's new
[1.0.7] — 2026-06-03
Bug Fixes
- StormMod —
removeStormEffects()now also removes CONFUSION and LEVITATION; previously protected players (Umbrella / Hofmann Knot) retained those effects after protection activated - StormMod — Replaced
new Random()inconsumeHeldHofmannKnotandexecuteWorldResetwithlevel.random/player.level().getRandom()to use the world's seeded random
New Content
- Entity: Vertin — Player-skin NPC (slim arms,
ModelLayers.PLAYER_SLIM); invulnerable to Survival/Adventure players; wanders and looks at players; spawn egg with custom texturevertin_spawn_egg.png - Item: Arcanist Shard — Crafting material, stackable ×64
- Item: Critical Point — One-use storm summoner; right-click in Overworld triggers The Storm and consumes the item; fails silently if storm already active or outside Overworld; EPIC rarity
The Storm Enhancements
- Music — Plays
reverseeon:ambient.storm.heavy(SoundSource.MUSIC, 50% volume) for all online players on storm start - Upward rain particles — SPLASH particles fired upward (velocity 0.4 blocks/tick) in radius-12 grid around each player every 2 ticks during the storm
- Progressive damage — Unprotected players take 0.5→3.0 HP magic damage every 40 ticks (scales with storm age)
- Levitation — Unprotected players briefly float upward every 60 ticks (matching reversed rain theme)
- Lightning — 1–2 visual-only lightning bolts strike 8–22 blocks from unprotected players every 100 ticks
- Escalating warnings — System messages broadcast at tick 600, 1800, and 2700
- Effect amplifiers increased — DARKNESS II, SLOWNESS II, DIG SLOWDOWN II, WEAKNESS II, + added NAUSEA
- Mixin infrastructure —
reverseeon.mixins.json+LevelRendererMixincancel vanilla rain rendering during thunderstorm and replace withReverseRainRenderer(upward UV-scrolling geometry)
Other Changes
- VertinHatEvents — Ally spell power bonus (+150%) now requires the wearer to be within 17 blocks; was global server-wide before
- VertinHatEvents — Tooltip updated to reflect the 17-block range
- Carbunclew loot table — Now guarantees 1–3
critters_dustsper kill (+ Looting); farmersdelight drops remain as optional pools - Carbunclew animation — Attack pose uses
attackTimer-driven hit-reaction burst; death pose usesdeathTimeprogress (0→1 over 20 ticks) - Carbunclew spawn —
SpawnPlacements.registeris now guarded from Curios API exceptions so it always runs; spawn rules simplified toANIMALS_SPAWNABLE_ON+Mob.checkMobSpawnRules - ComputerSuitcaseBlock —
getStateForPlacementusesgetHorizontalDirection().getOpposite()so the block always faces the placer - ModSounds —
SOUND_EVENTSDeferredRegister now properly registered with the mod event bus (was missing) - Build — Added MixinGradle 0.7+ and Mixin annotation processor 0.8.5
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