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Resurgence Core

Core custom content mod for Slimes Resurgence

File Details

resurgence-core-2.0.13.jar

  • B
  • Jan 26, 2026
  • 2.13 MB
  • 9
  • 1.20.1
  • Fabric

File Name

resurgence-core-2.0.13.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:resurgence-core-1233172:7527919"
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Resurgence Core 2.0.13

What's new? Player profiles!

Player profiles are added as a screen, accessible via new command structure - /resurgence ui profile

Titles and commands are also getting a big overhaul with a fully redesigned titles UI, cleaner progression and unlock logic, and a consolidated command structure under a single, consistent namespace.

Changes

Player Profile:

The profile screen shows a rotating 3D player model, the player’s name and active title, and a set of navigation buttons to other menus, acting as a hub for Slimes Resurgence.

Layout & Rendering:

  • The local player’s 3D model is rendered inside this panel, rotated continuously over time using an internal playerRotation updated every tick.
  • Draws the player’s name (bold) and, if present, the active title beneath the model, formatting the title in italics and combining its configured icon and display name.

Buttons & Navigation:

  • It creates six clickable buttons arranged in two columns below the center of the screen:
    • Left column:
      • “Level Guide” → opens LevelUnlocksScreen.
      • “Titles” → opens TitleSelectionScreen.
      • “The Codex” → opens LoreBookScreen for the current player.
    • Right column:
      • “Stats” → opens vanilla StatsScreen for the player’s StatHandler (BSS support soon).
      • “Advancements” → opens vanilla AdvancementsScreen with the player’s advancement handler.
      • “Close” → closes the profile screen and returns to the previous one.
  • Each button:
    • Has a base color, with a darker translucent background and a colored border.
    • Brightens its border and slightly highlights its interior when hovered.
    • Centers its text label and changes text color on hover.
    • Runs its associated Runnable when left-clicked inside its bounds.

Titles:

  • Complete titles screen UI overhaul to match the book-style design of LevelUnlocksScreen.
  • Added a settings page for displaying titles.
  • Titles now display above the player name unless set to icon only mode.
  • Separate icon/name rendering to preserve icon colors.
  • Fixed PlayerLevelData tick loop when currentLevel > oldLevel.
  • Now correctly handles incremental level-ups (20->21, 21->22 etc).
  • Titles can now be unlocked through advancements (eg: triggering on "minecraft:nether/root").
    • This matches storyTitles.requiredId values.
  • All systems now use consistent ID strings across:
    • BossLevelRequirementsConfig.boss_requirements keys
    • TitlesConfig.bossTitles[].requiredId
    • TitleData.getBossTitlesForEntity
    • TitleUnlockHandler.handleBossDefeat
      • Example: "minecraft:wither" works across level requirements -> boss titles -> unlocks.
  • Added category support for organizing titles.
  • Categories are now configurable via JSON.
  • Two-state navigation system:
    • Category list view showing all title categories.
    • Title list view showing titles within selected category.
  • Categories display unlock progress.
  • "Player Level" category appears first, followed by alphabetically sorted categories.
  • Added search bar to filter titles by name or acquisition hint:
    • Real-time filtering as you type.
    • Search automatically switches to title list view.
    • Clearing search returns to category view.

Commands:

  • Consolidated all commands under /resurgence for better organization and discoverability.
  • All mod commands now use a unified namespace instead of scattered individual commands.
  • Improved tab completion and command suggestions across the board.
  • New command structure:
    • /resurgence
      • level -> Level management & debugging
      • title -> Titles system
      • lore -> Lore entries (admin)
      • boss -> Boss level requirements (admin)
      • event -> Event system (admin)
      • entity -> Entity spawning (admin)
      • debug -> Debug utilities (admin)
      • ui -> Quick access to all UI screens

Old standard commands are no longer available