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Respawning Animals

Animals no longer stay in the world forever, instead they spawn and disappear like monsters.
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v26.1.1-mc26.1.x+neoforge

File namerespawninganimals-v26.1.1-mc26.1.x+neoforge.jar
Uploader
FuzsFuzs
Uploaded
Sep 26, 2026
Downloads
85
Size
55.4 KB
Mod Loaders
NeoForge
File ID
8985639
Type
R
Release
Supported game versions
  • 26.1.2
  • 26.1.1
  • 26.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:respawning-animals-322765:8985639"

Learn more about Curse Maven

What's new

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[v26.1.1-mc26.1.x] - 2026-09-27

Added

  • Add a config file for choosing which spawn reasons are affected by the respawning mechanics, and which player interactions make an animal persistent

Changed

  • Track the actual spawn reason per mob, including conversions inheriting the original reason
  • Leave mobs spawned by game events entirely to vanilla, so their own despawning logic keeps working
  • Always remove jockey mounts when far away to prevent mounts from piling up after their riders have despawned

[v26.1.0-mc26.1.x] - 2026-04-27

Changed

  • Update to Minecraft 26.1.x

This mod has no additional files