🌳 ResourcesTrees
Grow your resources — no mining required.
ResourcesTrees adds resource-producing trees to Minecraft. Plant specialized saplings, tend your farm, and harvest valuable materials — from iron and diamonds to mob drops, essences, and more. Every combination of a resource type and a tree shape generates its own unique sapling, leaves, and leaf fragments.
⚡ Features
- 🌱 47+ Resource Types — Iron, diamond, netherite, coal, gold, sculk, mob essences, dyes, and many more.
- 🌲 8 Tree Shapes — Oak, Spruce, Birch, Jungle, Acacia, Dark Oak, Cherry, and Pale Oak. Each resource type grows as every tree shape.
- 🛠 Fully Config-Driven — Add your own custom resource types and tree types by dropping JSON files into the config folder. No datapacks or coding required.
- 🪓 Tree Simulator — Automate resource production without planting trees in the world. Insert a sapling and an axe, and let it run.
- 🧩 Plugin API — Mod developers can register custom resource types and tree types in code via the
IResourcesTreesPlugin interface.
- 🌍 Seamless Integration — Works in vanilla survival, modpacks, and skyblock-style worlds.
📖 How It Works
- Craft a resource sapling — surround a vanilla sapling with the resource material in a
+ pattern at a crafting table.
- Plant it on grass or dirt, just like a normal sapling.
- Let it grow — it uses the vanilla tree structure for its tree type.
- Break the leaves to collect Leaf Fragments and occasionally a new sapling.
- Craft leaf fragments back into raw resources using shaped recipes.
- (Optional) Use the Tree Simulator to automate the whole process with no trees needed.
🪓 Tree Simulator
The Tree Simulator block automates resource production. Place a resource sapling in the input slot and an axe in the axe slot — it will produce resources on a timer. The axe type determines the speed multiplier:
| Axe |
Speed Multiplier |
| Wooden |
1× |
| Stone |
2× |
| Iron |
3× |
| Diamond |
4× |
| Netherite |
5× |
| Golden |
6× |
Axe speed values are fully configurable in config/resourcestrees/axe.json.
🧩 For Modpack Makers — Custom Types
Drop JSON files into your config folder to register new resource types or tree types — no code required.
config/resourcestrees/resources_type/ruby.json
{
"name": "ruby",
"material": "minecraft:redstone",
"color": -3342336,
"saplingDropChance": 0.1,
"leafDropChance": 0.2,
"treeSimulatorTicks": 1400
}
config/resourcestrees/tree_type/oak.json
{
"name": "oak",
"treeGrowerName": "oak",
"saplingTexture": "minecraft:block/oak_sapling",
"leavesTexture": "minecraft:block/oak_leaves",
"originalSapling": "minecraft:oak_sapling",
"originalLeaves": "minecraft:oak_leaves",
"log": "minecraft:oak_log"
}
🔧 For Mod Developers — Plugin API
Implement IResourcesTreesPlugin and register it via ServiceLoader to add resource types and tree types in code.
public class MyPlugin implements IResourcesTreesPlugin {
@Override
public void registerResourcesType(IResourcesTypeRegistry registry) {
registry.register(new ResourcesType.Builder("ruby", Items.REDSTONE, 0xFFCC0000)
.saplingDropChance(0.1f)
.leafDropChance(0.2f)
.treeSimulatorTicks(1400));
}
}
⚠️ The Plugin API is experimental. Use config files for stability.
🔗 Links