Resource World
This mod can create resource worlds. These worlds can reset standalone from main worlds.
Logically support modded dimensions.
Features
- Create separated resource worlds from any exists dimensions
- Standalone seeds, game rules, difficulties and world borders
- Reset standalone
Commands
Root command: /resourceworld
Player Commands
/resourceworld home: Teleport to your spawn point. This is the only way to exit resource worlds without other mods./resourceworld tp <world id>: Random teleport to resource worlds.
Admin Commands
/resourceworld create <world id> <type/flat> ... [<seed>]: Create a resource world with specific dimension options. Seed is optional, leave blank for random seed./resourceworld create <world id> mirror <dimension>: Create a snapshot of an existing dimension./resourceworld create <world id> template <template> <dimension>: Create a snapshot from a template./resourceworld delete <world id>: Permanently delete a resource world./resourceworld reset <world id>: Reset specific resource world. (Delete previous one and create new with different seed.)/resourceworld enable/disable <world id>: Enable/Disable specific resource world./resourceworld settings <world id> <option> [<new value>]: Configure resource world settings.
All available settings
centerX: Center X of the world border.centerZ: Center Z of the world border.range: World border radius.spawnPoint: Resource world spawn point.cooldown:/resourceworld tpcooldown.hideSeedHash: Whether hide resource world seed hash from players, open this can partly prevent seed cracking but may cause wrong biome sounds and sky colors.allowHomeCommand: Whether allow using/resource homecommand.
Copy world sources
mirror <dimension>snapshots an existing loaded dimension in the current save. The server saves before copying.template <template> <dimension>loads a snapshot from<server directory>/resourceworld/<template>.
Both types copy only region, entities, and poi. Template folders use normal save layouts: the template root is the
overworld, DIM-1 is the Nether, DIM1 is the End, and dimensions/<namespace>/<path> is any other dimension.
Both types preserve their original source seed and never accept a seed argument. Resetting only refreshes the copied data.
Templates must include their original level.dat so template can read the seed.
Developer Usage
If you want to customize the dimension random teleport locator, create a class implement RandomTeleportEntrypoint,
then annotate with @EntryPointProvider(slug="random_teleport_locator")(forge) or write into entrypoint
random_teleport_locator(fabric)