livingglass-1.1.5+26.3.jar
Curse Maven Snippet
What's new
1.1.5
New
- Desert dust: a faint film of sandy dust on desert windows, thicker along the bottom. Red in badlands.
- Torch soot: torches slowly smudge the underside of the block above them.
- Tumbleweeds: tumbleweeds roll through deserts and badlands now and then. They fall, bounce off walls, and break when you hit them.
- Roof windows: glass in roofs and ceilings now fogs, frosts and ices over too.
- Shield marks: snowballs leave splats on raised shields, and an axe that knocks a shield aside leaves a gash that fades as the shield comes back.
- Settings: redesigned into four pages with tooltips. With Sodium they sit in Sodium's own video settings.
Improved
- Effects are drawn as far as the game draws the world, but never off screen.
- Windows are ready as soon as their chunk loads, with no pop-in when you come back.
- Fog, frost, ice and soot fade in smoothly instead of popping in.
Fixes
- Greenhouses and rooms under glass roofs now count as indoors.
- Outside ice always climbs from the bottom of the whole window.
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