Residuum

Small details that make the world feel alive.
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livingglass-1.1.5+26.1.2.jar

File namelivingglass-1.1.5-26.1.2.jar
Uploader
w1z4r_dw1z4r_d
Uploaded
Oct 31, 2026
Downloads
27
Size
343.6 KB
Mod Loaders
Fabric
File ID
9385443
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:residuum-1760256:9385443"

Learn more about Curse Maven

What's new

1.1.5

New

  • Desert dust: a faint film of sandy dust on desert windows, thicker along the bottom. Red in badlands.
  • Torch soot: torches slowly smudge the underside of the block above them.
  • Tumbleweeds: tumbleweeds roll through deserts and badlands now and then. They fall, bounce off walls, and break when you hit them.
  • Roof windows: glass in roofs and ceilings now fogs, frosts and ices over too.
  • Shield marks: snowballs leave splats on raised shields, and an axe that knocks a shield aside leaves a gash that fades as the shield comes back.
  • Settings: redesigned into four pages with tooltips. With Sodium they sit in Sodium's own video settings.

Improved

  • Effects are drawn as far as the game draws the world, but never off screen.
  • Windows are ready as soon as their chunk loads, with no pop-in when you come back.
  • Fog, frost, ice and soot fade in smoothly instead of popping in.

Fixes

  • Greenhouses and rooms under glass roofs now count as indoors.
  • Outside ice always climbs from the bottom of the whole window.

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