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Requiem

Completely changes the vanilla death system by adding new mechanics such as player souls and undead possession.
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requiem-2.0.0-alpha.11.jar

File namerequiem-2.0.0-alpha.11.jar
Uploaded
Aug 27, 2021
Downloads
4.7K
Size
2.5 MB
Mod Loaders
Fabric
File ID
3440302
Type
A
Alpha
Supported game versions
  • 1.17.1
  • 1.17

Curse Maven Snippet

Fabric

modImplementation "curse.maven:requiem-265729:3440302"

Learn more about Curse Maven

What's new

Version 2.0.0:

Warning: this update is still in early alpha. Most new features are still unavailable in survival mode, some are still completely missing, and things may randomly break.

Really important warning: future alphas are extremely likely to break compatibility with worlds started with this alpha. Don't start using those versions on any world you care about.

Changes in Alpha 11

  • Removed hardcore death free ticket
  • Removed polished tachylite blocks
  • Added the ability for horses and goats to do charged jumps
  • Added the ability for goats to do ram attacks
  • Tweaked tachylite textures
  • Fixed origins compatibility causing unwanted remnant state resets
  • Fixed a dedicated server crash
  • Now requires Fabric API >0.39
    • This fixes a crash when dying or possessing a mob

Changes in Alpha 10

  • Added (heavily WIP) obelisk rifts, a new way to travel between obelisks as a dissociated soul
  • Added some particle effects for mobs that have been converted during possession (can be possessed without emancipation)
  • Added the soul_capture_blacklist tag to prevent capturing some mobs' souls
  • Added a texture for shattered soul vessels
  • Added an empty tag for mobs that carry a hotbar but not a whole inventory
  • Undead mobs now have improved night vision - although not as good as dissociated souls
    • Undead mobs also use the Haema vampire vision shader when the latter is available
  • Baby zombies and piglins can now respectively ride chickens and striders
  • Made the Mortician functional (still WIP) [Thanks Sekoia!]
  • Updated Romanian translation [Thanks AwsAlex!]
  • Removed some useless obelisk structure tags
  • Removed crying obsidian from valid obelisk core blocks
  • Increased natural player soul offense stat from 10 to 15
  • Attrition now reduces soul offense
  • Increased ichor vessels' effect duration to 10mn
  • Tweaked the ichor vessel's use time and animation
  • Tweaked the soul capture particle effects
  • Ichor vessels and obelisks no longer give potion particles
  • Added compatibility with BackSlot
  • Made mounts also transfer in creative mode when possesion stops
  • Soulless endermen no longer teleport you around when you try possessing them without emancipation
  • Possession now ends when a player gets into spectator mode
  • Made dolphins flop on land
  • Optimized textures [Thanks RDKRACZ!]
  • Optimized and fixed a couple bugs with obelisk detection
  • Fixed empty vessels not being able to capture souls at all
  • Fixed attrition not increasing on host death
  • Fixed possessed ravagers breaking leaves clientside when mobGriefing was disabled
  • Fixed axolotls going way too fast on land

Pandemonium

  • Fixed the wandering spirit origin hopefully
  • Moved the mortician to base requiem

Changes in Alpha 9

  • Added recipes for all tachylite derivatives (tachylite itself is still unobtainable in survival)
  • Fixed inability to right-click mobs unleashed mobs unless the players themselves are possessing a mob

Pandemonium

  • Couple mortician fixes and tweaks - still no functionality there

Changes in Alpha 8

  • Updated Satin - should fix the architectury crashes for real

Changes in Alpha 7

  • Added little custom soul particles for obelisks
  • Made Cool Kid Blending work on obelisk souls without canvas
  • Tweaked the reclamation ichor vessel's texture
  • Fixed player shells turning to pigs when reloading a world (goodbye Registry Circe)
  • Fixed shell creation issues with Origins
  • Fixed datapack errors caused by dialogue loading
  • Fixed leads getting attached to your soul rather than to your host during possession
  • Fixed possessed phantoms looking the wrong way
  • Updated Automatone - should fix height-related crashes
  • Updated Satin - should fix Iris crashes

Changes in Alpha 6

  • Converted the shaders to OpenGL 3.1 because 3.0 wasn't enough apparently
  • Fixed obelisks not refreshing their effects when toggling runestones
  • Tweaked obelisk soul movement a bit

Changes in Alpha 5

  • Added the base Tachylite Runestone
    • It can be imbued by an ichor vessel to create the other runestones
  • Added cool glowing models for the activated runestones
  • Made soul entities glow with canvas
  • Improved the creative soul vessel's texture
  • Made some of the souls pulled out by the obelisks actual entities
  • Added some sound effects to the obelisks
  • Simplified the obelisk structure
    • you now only need tachylite edges around a runestone core, no stairs or slabs required
  • Updated Bumblezone compatibility
  • Added subtitles for the sounds
  • Added loot tables for all the blocks
  • Converted all shaders to OpenGL 3.0
  • Fixed missing automatone dependency

The "Cry of the Obelisks" update

Updated to MC 1.17

Additions - Added more Soul Status Effects: - Added the Emancipation status effect, letting you freely leave your current body - Added the Penance status effect, preventing you from leaving your current body - Added the Reclamation status effect, letting you cure attrition over time - Added Tachylite blocks: - Added Tachylite, Chiseled Tachylite (+slabs, stairs and pillars), Polished Tachylite (+slabs, stairs and pillars), and Scraped Tachylite - Added Tachylite Runestone for all soulbound status effects - Added obelisk rifts, a new way to travel between obelisks as a dissociated soul - Added Tachylite Obelisks, a new player-made structure - Added Soul Vessel items: - Added the Empty Soul Vessel, a rare item that is used to obtain most of the new content - Added the Creative Soul Vessel, a creative-only soul vessel that succeeds every time - Added Ichor Vessels, Soul Vessels filled with mysterious substances that act like potions - When used on a Tachylite Runestone, they imbue it with their respective effect - Added the Sealed Remnant Vessel, an item that acts as a replacement for the Cursed Opus Daemonium - Added the Soul Capture mechanic, letting you store a mob's soul into a Vessel thereby making the mob fit for possession - Filled Soul Vessels can be emptied to restore the mob's soul (provided the mob's shell is still alive) - Added Souls, small environmental entities that are spawned when you release one from a Vessel - yep, they use the same models as Illuminations' Will o' Wisp. What did you expect, they're souls. - Added player shells, static bodies of soulless players (previously available in Pandemonium) - Contrary to previous pandemonium versions, they are now tracked across dimensions - Undead mobs now have improved night vision - although not as good as dissociated souls

Changes - Some datapack things have changed - Dialogues are now in the requiem:requiem/dialogues directory - Requiem doesn't save you anymore in Hardcore - you will need to get the new stuff first to be able to leave your puny body - Possessed pillagers can now ride ravagers - Possessed horses can now do charged jumps - The backgrounds for soul status effects have changed to reflect that they are no longer attrition exclusives - The texture for Humanity enchantment books has been slightly tweaked, because why not - Whether possessed entities can sleep is now controlled by the requiem:regular_sleepers tag - This tag includes villagers, foxes and cats by default - Possession now ends when a player gets into spectator mode - Updated Romanian translation [Thanks AwsAlex!] - Optimized textures [Thanks RDKRACZ!]

Mod Interaction - Updated Origins compatibility - Updated Golems Galore compatibility - Updated Mod Menu metadata - Updated The Bumblezone compatibility - Requiem's API got breaking changes, if you are a modder doing compatibility with Requiem make sure to check things work fine ! - Added compatibility with BackSlot - Belt and back slots' availability are linked to the ability to carry armor - Undead mobs now use the Haema vampire vision shader when the latter is available - Fixed shell creation issues with Origins - Fixed crash with Iris

Removals - Removed the Opus Daemonium and its derivatives - Moved the Wandering Spirit alternative remnant type to Pandemonium

Fixes - Fixed possessed mobs sleeping standing up - Fixed leads getting attached to your soul rather than to your host during possession - Fixed possessed phantoms looking the wrong way - Fixed possessed ravagers breaking leaves clientside when mobGriefing was disabled - Fixed dolphins not going flop flop outside water

Pandemonium

Additions - Added the Wandering Spirit alternative remnant type previously available in Requiem - Added the Mortician, a new wandering merchant found in the warped forests of the nether

Changes - The "possess all mobs" config option is now off by default

see full changelog here

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