File Details
requiem-1.4.0.jar
- R
- Dec 26, 2020
- 937.27 KB
- 421
- 1.16.4+1
- Fabric
File Name
requiem-1.4.0.jar
Supported Versions
- 1.16.4
- 1.16.3
Curse Maven Snippet
Version 1.4.0:
The Chilly Shades Update
Additions - Added the Wandering Spirit remnant state - Wandering spirits are a variant of remnant players that cannot regenerate a player body - They can however leave a mob at any time without killing it using the Dissociation keybind - They also cure attrition on their own after enough time spent possessing a body - In hardcore, leaving the body will give you back the attrition - Added an Opus Daemonium to become a Wandering Spirit - Type "Ad Vitam Vagrate" as a sentence into an empty Opus to turn it into an Opus Daemonium of Banishment - Some mobs now get cured into a new mob instead of being assimilated into a player body - Zombie villagers get cured into possessable villagers - Zombified piglins get cured into piglins - Zombified brutes go back to being brutes after the cure - Cured piglins are immune to overworld zombification - Incorporeal players now have free night vision - Added the Totem of Skeletonization (currently unobtainable) - When you die while holding a Totem of Skeletonization, you revive as a skeleton - This effect also applies to possessed mobs
Changes
- The /requiem remnant set command can now use remnant type identifiers
- Using an Opus Daemonium during the curing process of a possessed mob will now expedite it on top of the usual effect
- You can now dissociate from golems at any time using the Dissociation keybind
- Changed the texture for locked slots while possessing a mob or playing as a free soul
- Functional tags are now organized into folders
- Swapping all bones of a wither skeleton may now leave you with its head
- Golems and undead mobs (except the drowned) now sink in water
- Snow golems can now shoot snowballs through direct attack on top of indirect use
- Tweaked the texture for the ability target indicator
Mod Compatibility - Snow Mercy: All weaponized snow golems can now be possessed. May the festivities start! - Origins: When dissociated from a player body, your origin now gets temporarily changed to Vagrant - The vagrant origin gives absolutely no power, it's just there to tell you why you can't use them - Origins: Added the Wandering Spirit as an origin (on the origin layer, as it effectively prevents you from using another origin's powers) - Haema: vampirism is now disabled when vagrant (out of a player body) - BetterEnd/BetterNether: now marked as conflicting because they break the Supercrafter ability
Fixes - Fixed a random crash at launch with Bedrockify - Fixed doctor4t's capitalization in fabric.mod.json - Possibly? fixed an issue where player attributes (notably speed) would get funky values when reviving - Fixed Opus Daemonium items not having the enchantment glint - Fixed Attrition not displaying immediately after respawn - Fixed the Dissociation (ethereal fracture) keybind localization - Fixed absorption hearts not displaying while possessing an entity - Fixed armor-less possessed mobs being able to equip armor through right-click - Fixed attrition flashing out of existence periodically during possession
API
- The API jar is once more available on Bintray
- isSoul/setSoul methods have been renamed to isVagrant/setVagrant
- A bunch of experimental methods have been added, no forward compatibility guarantee for those
Pandemonium
Additions - Wandering spirits can take over player shells
Changes - Vexes no longer have an inventory and armor, only held items - Player shells will now increment the attrition of the corresponding player when killed
Mod Compatibility - Origins: Player shells now store a player's origin - Origins' graphical effects are visible on the shell - Haema: Player shells now store a player's vampirism status
Fixes - Fixed some data being overwritten when merging with a player shell - Impersonation through body swapping now works more or less as intended - Players merging with a shell now get properly teleported to the shell's location - Fixed piglins and villagers being literally braindead after possession stops - Fixed ranged attacks not triggering the ability cooldown
see full changelog here

