Requiem

Completely changes the vanilla death system by adding new mechanics such as player souls and undead possession.

File Details

requiem-1.2.0.jar

  • R
  • Oct 4, 2020
  • 650.04 KB
  • 1.2K
  • 1.16.3
  • Fabric

File Name

requiem-1.2.0.jar

Supported Versions

  • 1.16.3

Curse Maven Snippet

Fabric

modImplementation "curse.maven:requiem-265729:3071337"

Learn more about Curse Maven

Version 1.2.0:

Updated to 1.16.3

Additions
- Added the Attrition status effect
- Upon losing a body, one level of attrition will be gained
- Each level of attrition removes 20% of future bodies' maximum health
- Caps at Attrition IV (80%)
- If you die in hardcore with Attrition IV, your soul is forever put to rest
- Attrition is cleared upon recovering your own human body

  • Added the Humanity enchantment

    • When a possessed entity wields a weapon with this enchantment, killed mobs start dropping normal "human" player loot
      • With Level I, mobs start dropping items as if a player killed them
      • With Level II, mobs start dropping XP as if a player killed them
    • Books with this enchantment can only be found in Nether chests
  • Added a command selector argument for possessed entities (see readme for usage information)

  • Added a spawnHelpEnderman gamerule to toggle the helpful enderman feature

  • Abilities from the Origins mod now get disabled when playing as a soul or while possessing a mob

Bugfixes - Restored all graphical effects from the 1.14 version

API - Made access to most Requiem registries a lot more sane
- Added a MovementRegistry and a SoulbindingRegistry
- Moved everything that could be to components

Bugfixes - Fixed weakness status effect not being cleared clientside after possession cure ends

see full changelog here