Reputation

Faction based reputation mod

File Details

Reputation-1.18-0.9.8.jar

  • B
  • Feb 17, 2023
  • 298.43 KB
  • 552
  • 1.18.2
  • Forge

File Name

Reputation-1.18-0.9.8.jar

Supported Versions

  • 1.18.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:reputation-579116:4399620")
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Chat icons timings and chance values are now data driven

 

There is now a timings.json file you can put in the chat folder where you can specify 4 different values


"default_icon_cooldown_time" which is an integer value that determines how many ticks need to pass by default before the next icon has a chance to be checked for & rendered. The default value is 100 ticks if its not included

"default_icon_display_time" which is an integer value that determines how many ticks need each icon will be rendered for by default. The default value is 50 ticks

"default_chance" which is a decimal value between 0-1 that determines the default chance of the idle/random chat icon event. The default value is 0.5 which is 50% chance once per second

"default_chance_variation" which is a decimal value between 0-1 that determines the potential variation of chance. The default value is 0.1 which is the default chance +/- 10%. With both default chance values, each mob has between a 40%-60% every second for the icon to be synced & rendered on the client

Also you can specify the timings & chance per mob type in each file, though the parameter names are a bit different

"chance" or whatever the default chance is if not included

"chance_variation" or the default chance variation

"query_timer" or the default cooldown time

"display_timer" or the default display time