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Replication AE2 Bridge

Adds a system for integrating AE2 and Replication
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rep_ae2_bridge-1.7.0.2.0-neoforge-1.21.1.jar

File namerep_ae2_bridge-1.7.0.2.0-neoforge-1.21.1.jar
Uploader
UnfamilyUnfamily
Uploaded
Feb 16, 2026
Downloads
35.5K
Size
127.6 KB
Mod Loaders
NeoForge
File ID
7633385
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:replication-ae2-bridge-1264781:7633385"

Learn more about Curse Maven

What's new

v1.7.0.2.0 - Network Stability Fix

Bug Fix:

  • Fixed server crash "Element network is null!" that occurred during world loading when ANY Replication network block (pipes, replicators, matter tanks, etc.) attempted to merge with adjacent elements whose network references had not yet been initialized. This was a race condition in Titanium's NetworkManager, not specific to the AE2 Bridge.

New:

  • Added Mixin for Titanium's NetworkManager.mergeNetworksIntoOne(): gracefully skips elements with null networks instead of crashing. If all adjacent elements have null networks, a new network is formed automatically.
  • Added Mixin for Replication's NetworkBlockEntity.onLoad(): wraps addElement() with a safety net that catches any RuntimeException during network element registration, preventing server crashes during chunk loading.
  • Both fixes are enabled by default and can be individually toggled in the config file (enableNetworkManagerFix, enableNetworkBlockEntityFix). Requires game restart to take effect.

Note: This fix protects ALL Replication network blocks, not just the AE2 Bridge. Previously corrupted worlds that crashed on load should now be able to start normally.

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