promotional bannermobile promotional banner

Replication AE2 Bridge

Adds a system for integrating AE2 and Replication

File Details

rep_ae2_bridge-1.7.0.2.0-neoforge-1.21.1.jar

  • R
  • Feb 16, 2026
  • 127.58 KB
  • 34.7K
  • 1.21.1
  • NeoForge

File Name

rep_ae2_bridge-1.7.0.2.0-neoforge-1.21.1.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:replication-ae2-bridge-1264781:7633385"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

v1.7.0.2.0 - Network Stability Fix

Bug Fix:

  • Fixed server crash "Element network is null!" that occurred during world loading when ANY Replication network block (pipes, replicators, matter tanks, etc.) attempted to merge with adjacent elements whose network references had not yet been initialized. This was a race condition in Titanium's NetworkManager, not specific to the AE2 Bridge.

New:

  • Added Mixin for Titanium's NetworkManager.mergeNetworksIntoOne(): gracefully skips elements with null networks instead of crashing. If all adjacent elements have null networks, a new network is formed automatically.
  • Added Mixin for Replication's NetworkBlockEntity.onLoad(): wraps addElement() with a safety net that catches any RuntimeException during network element registration, preventing server crashes during chunk loading.
  • Both fixes are enabled by default and can be individually toggled in the config file (enableNetworkManagerFix, enableNetworkBlockEntityFix). Requires game restart to take effect.

Note: This fix protects ALL Replication network blocks, not just the AE2 Bridge. Previously corrupted worlds that crashed on load should now be able to start normally.