Description
RenownedWAR
Raise an army in Middle-earth. Hire soldiers from every faction, arm them with the gear you choose, and lead them in formation - holding a wall, patrolling a road, or marching at your back into battle.
A rebuilt and much expanded Middle-Earth Additions: War.
Requires Middle-earth by Jukoz and Fabric API, for Minecraft 1.21.8 (Fabric). Replaces Middle-Earth Additions: War - remove it first; the game will not start with both.
Recruit from every faction
- 74 units from all 14 factions - Gondor, Rohan, Dale, the Shire, Lothlórien, the Woodland Realm, Erebor, Mordor, Isengard, Moria, Goblin Town, Gundabad, and two mercenary companies.
- Talk to a faction's leader to hire. Your allegiance decides who will deal with you; Brigands and Wild Goblins sell to anyone who pays.
- The hiring screen shows each unit's weapons, health, armour, damage and price before you pay. Paid in Middle-earth's own coins.
Arm them yourself
Every soldier has six real equipment slots - helmet to off hand. Swap gear in and out; it stays on the unit.
Lead them
- The Commander's Staff (a gold ingot on two sticks): aim, right-click, pick an order. Follow, Hold, Guard, Attack, Rally, Retreat or Patrol between two points.
- Armies: name up to 10 - Royal Guard, Night Watch - and command each on its own. The staff remembers which army it leads.
- Formations: Line, Column, Wedge and Square, on the march and when holding a position. Shields and blades in front, archers behind - for 10 soldiers or 100. They hold their ground while you look around and re-form when you move off.
- Rally brings your soldiers to you - only those within range, so nobody summons an army across the world.
- Waystones: soldiers following you warp with you.
They fight properly
- Swords slash, axes chop, spears thrust; archers hold their posts and never walk off cliffs.
- They attack trolls, monsters and enemy factions, defend you and each other, and give up on what they cannot hurt.
- Stances: Aggressive, Defensive or Passive.
- Badly hurt soldiers fall back to heal, then return to the fight.
- Health bars over your soldiers and anything fighting them; soldiers heal out of combat.
They grow
- Ranks: kills raise a soldier to Soldier, Veteran and Elite - more health, harder hits. Shown as chevrons.
- War banners: each faction's recruiter sells its banner. Your side's soldiers near it heal and hit harder.
- Death notices tell you when one of your soldiers falls, even while you were away.
For server owners
- Every number is a setting in
config/renownedwar.properties- unit cap, prices, ranges, regeneration, friendly fire, rank thresholds - reloaded live with/renownedwar reload. - Unit rosters and prices are a datapack: edit the faction files and
/reload. - LuckPerms (optional): recruiting can follow the faction groups your server already uses.
- Hired soldiers never despawn; the unit cap counts every soldier a player owns, loaded or not.
- Players need nothing but the Commander's Staff. Admins have
/renownedwar audit | factions | units | reloadand more.
Install the same jar on the server and every client.
Credits
Built on Middle-Earth Additions: War by Treppord (CC0-1.0). RenownedWAR is CC0-1.0 too. Middle-earth by Jukoz is All Rights Reserved: it is a required dependency, and nothing from it is included here.






