RenderScale 2.0.0-beta.1 Neoforge 26.3
Curse Maven Snippet
What's new
2.0.0-beta.1
1.20.1 and 1.21.1 now support FSR 1 upscaling and Rotated Grid and Sparse Grid downsampling!
Also added Russian translations, thanks to mpustovoi!
Fixes
- (26.3) Fixed issue with Iris shaders causing clouds to render in front of terrain #111
- (1.21.1) Fixed scales above 100% not being downscaled properly
Changes
- Improve FSR 1 performance by 30% for GPUs that support FP16 shaders.
- More supersampling filters (RGSS, Sparse Grid). By default, RenderScale automatically chooses the best one for your scale.
- Added optional image sharpening with RCAS.
- (Parity) 1.20.1 Forge now allows setting a different scale for when shaders are enabled.
Known Issues
- You cannot use Dynamic Scaling with shaders due to issues with stuttering.
- Please open an issue if RenderScale has FSR1 listed as FP32 but your GPU supports FP16. Use F3 to check
- I've changed the "Force Linear" setting internally, if you had it enabled in a previous version you'll have to enable it again.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include