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Render Culling

​A lightweight client-side Fabric mod that boosts FPS by hiding off-screen entities and block entities with smart 1st-person player rendering

# Render Culling

 

**Render Culling** is a lightweight, client-side performance optimization mod for Minecraft Fabric (1.21+). It boosts your Frame Rate (FPS) by preventing the game from rendering entities and block entities that are not visible on your screen. 

Compatible with any mods

 

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## ⚡ Features

 

* **Smart Frustum Culling:** Automatically hides entities (mobs, items, armor stands) and block entities (chests, furnaces, banners) outside your camera's field of view (FOV).

* **1st-Person Player Culling:** Disables rendering your own player model while in first-person view to save GPU cycles, but seamlessly re-enables it when you open your inventory or chest screens.

* **No Pop-in Effect:** Seamlessly handles third-person and second-person camera angles according to your render distance settings, so blocks and entities don't pop into view awkwardly.

* **100% Client-Side:** Works on any vanilla server or multiplayer network (like Hypixel, SMPs, etc.) without needing the mod installed on the server side.

 

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## 🚀 Performance Benefits

 

By bypassing unnecessary render passes for off-screen objects, **Render Culling** reduces GPU workload and CPU render thread overhead, delivering smoother gameplay, especially in resource-heavy environments like mob farms, crowded spawn areas, and base builds.

 

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## 🛠️ Requirements

 

* **Minecraft Version:** 1.21+

* **Mod Loader:** Fabric Loader

* **Fabric API**

  About Greeko https://github.com/greeko2030-afk/Render-culling ---

 

## 🏷️ Developer Info

 

Developed with ❤️ by **Greeko**.

The Render Culling Team

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Greeko Advanced Systems Corporation Company

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