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Remnants | RPG Mobs

Every mob has the potential to grow stronger, smarter, and more dangerous as they gain levels. With dynamic scaling of health, damage, and special abilities, each encounter becomes a unique challenge that will test your survival skills
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remnant_mobs-neoforge-26.2-3.1.0.jar

File nameremnant_mobs-neoforge-26.2-3.1.0.jar
Uploaded
Oct 29, 2026
Downloads
10
Size
485.4 KB
Mod Loaders
NeoForge
File ID
9362011
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:remnants-rpg-mobs-1088344:9362011"

Learn more about Curse Maven

What's new

Remnants: RPG Mobs 3.1.0

New

  • Difficulty engine (difficulty.json): difficulty grows with in-game days, your own play time, distance from spawn, depth and your gear, each on a tunable curve, per dimension. It feeds the levels and ranks you already know: harder places spawn higher levels and likelier Elites, Champions and Remnants.
  • Event nights (events.json): the Grim Vigil, a night when named, ranked hunters track every survivor in waves and a Remnant-rank mini-boss comes last. See the dawn for experience, Valor and a new advancement. Add your own nights with their own schedule, waves and rewards.
  • Vital Embers: ranked monsters (and every event mini-boss) may drop an ember that grows your heart: one more heart of max health for good, up to ten. They survive death.
  • Mending Salve and Hunter's Draught: healing that drops from Veterans and Elites.
  • Difficulty meter: a small gauge on screen (with the mod on your client) and /remnants difficulty for everyone.
  • Readable elites: an aura in the rank's colour, boss bars for Champions, a red bar for event bosses, glowing event hunters. Visible to players without the mod too.
  • Loot that scales: the harder the place, the more extra loot rolls and shards ranked monsters drop, and unranked monsters can roll once more. Rare drops of ranked monsters get a loot beam everyone can see.
  • Mob LootBags: when installed, ranked monsters may drop a bag on top of its own drops, from Uncommon for Elites to Legendary for event bosses, one tier better in the hardest places.
  • /remnants difficulty [player], /remnants hearts [player] [set <n>] and /remnants event [list|start|stop].
  • New entity tags #remnant_mobs:ignores_difficulty, #remnant_mobs:event_hunters, #remnant_mobs:event_mini_bosses and dimension type tag #remnant_mobs:no_difficulty.
  • API: getDifficulty, getActiveEvent, registerBossTier.
  • New messages fall back to English text on clients without the mod's language file.
  • Minecraft 26.4 ready: on 26.x, Frostbite uses the game's own Freezing effect once it exists instead of a separate frost mechanic.

Available for 1.20.1 (Fabric, Forge), 1.21.1 (Fabric, NeoForge), and 26.1.2, 26.2 and 26.3 (Fabric, NeoForge, Forge). New: Forge builds for 26.1.2, 26.2 and 26.3.

Fixes

  • Volatile monsters no longer destroy their own drops with their death blast.
  • NeoForge (1.21.1 and 26.x): the server no longer crashes when a player without the mod is near a leveled monster.
  • 26.1.2: nameplate text, most of all the level number, no longer breaks up into dark blocks when seen at an angle.

Upgrading

Nothing changes until you opt in. Remnants finds your existing config and creates difficulty.json, events.json, progression.json, elites.json and loot.json with every new system switched off. Set enabled: true in any and run /remnants reload. Fresh installs start with them on. Levels, ranks, traits, rewards and the Hunter's Moon behave exactly as in 3.0 either way; the five 3.0 config files are not rewritten and world data keeps its format.

This mod has no additional files