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Remnants | RPG Mobs

Every mob has the potential to grow stronger, smarter, and more dangerous as they gain levels. With dynamic scaling of health, damage, and special abilities, each encounter becomes a unique challenge that will test your survival skills
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remnant_mobs-fabric-26.3-3.0.0.jar

File nameremnant_mobs-fabric-26.3-3.0.0.jar
Uploaded
Oct 24, 2026
Downloads
39
Size
394.3 KB
Mod Loaders
Fabric
File ID
9308808
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

Fabric

modImplementation "curse.maven:remnants-rpg-mobs-1088344:9308808"

Learn more about Curse Maven

What's new

Remnants: RPG Mobs 3.0.0: Blood and Valor

RPG Mob Leveling System is now Remnants: RPG Mobs, part of the Remnants family next to Remnant Bosses and a companion to RPG Attribute System. 3.0 is a full rebuild: mobs no longer just get a number, they get a level, a rank, traits, a nameplate worth reading and rewards worth fighting for. Worlds and configs from 2.x carry over.

Available for Minecraft 1.20.1, 1.21.1, 26.1.2, 26.2 and 26.3 on Fabric (needs Fabric API) and NeoForge (Forge on 1.20.1).

Levels

  • Threat replaces the old formulas: distance from spawn (one level per 128 blocks, counted in Overworld blocks so the Nether is not a shortcut), world age (one level per 4 days, up to 15), depth (one level per 12 blocks below Y 32, up to 8), the dimension's band and structure minimums (ancient city 40, end city 50, bastion 30 and more). /remnants threat shows the breakdown where you stand.
  • RPG Attribute System: players within 64 blocks pull mob levels a third of the way toward their RAS level. Without RAS you can use vanilla experience levels or leave players out.
  • New, gentler percent-based attribute rules: +6% health, +3% damage, +0.15 armor, +0.3% speed per level, each capped. Any attribute can be added, modded ones included. Modifiers have fixed ids, so stats never stack and base stats are never changed.
  • Leveled ranged mobs scale their arrows, tridents and fireballs.
  • Tamed and passive mobs are left alone, bosses show a level without being scaled, and entity tags or config lists keep any mob out.

Ranks

  • Every hostile mob rolls a rank: Veteran, Elite, Champion or Remnant, each tougher and better paid than the last. Rarer ranks unlock at higher levels and become likelier as levels rise; monster spawners roll them at a quarter of the rate.
  • Remnants, one in a few thousand, get a generated title ("Vorgrim the Hollow"), a boss bar, a horn when they appear near you, and a server-wide message when they fall.
  • Rank and trait scoreboard tags for datapacks (remnant_mobs.elite, remnant_mobs.trait.vampiric, ...).

Traits

  • 16 traits: Vampiric, Frostbite, Infernal, Venomous, Withering, Berserk, Crushing, Juggernaut, Thornskin, Warded, Regenerating, Deflecting, Swift, Blinking, Packleader and Volatile. Ranked mobs get one to four.
  • Each trait has its own sounds and particles where it matters: the Warded shield shatters and regrows, Blinking mobs vanish and reappear behind you, Packleaders howl for help, Volatile corpses hiss before they blow.
  • Every trait can be turned off, reweighted, restricted to higher ranks or kept off specific mobs.

Nameplates and HUD

  • New nameplates: rank crest, level coloured against your level (grey, green, white, yellow, orange, and red with a skull for anything 15 levels above you), name in the rank colour, a health bar with a draining damage trail, and traits up close. Drawn with a bitmap font, so they look the same on every version.
  • The Hunter's Lens shows the threat of the area while held and a full stat sheet of any mob through its scope.
  • A moon icon while a Hunter's Moon is up.
  • The 2.x floating numbers and the Neat and Jade hooks are gone; plates replace them.

Rewards

  • Experience grows with level (+4% per level) and rank (x2 to x10).
  • Elite and better roll their loot table again; ranked mobs drop Remnant Shards. Extra loot and shards need a player in the kill.
  • Valor with RAS: ranked kills pay bonus Valor scaled by rank and level, more for fighting above your level and much less for farming far below it. Shards absorb into Valor, or experience without RAS.

New items

  • Remnant Shard: absorb for Valor or experience; sneak to absorb the stack. Animated texture.
  • Hunter's Lens (spyglass + 4 shards): threat readout and mob stat sheets.
  • Brand of Challenge (echo shard + 8 shards): raise a mob one rank, five levels and at least one trait, for double rewards.

Hunter's Moon

  • Some full moons (35%) rise as a Hunter's Moon: until dawn, mobs spawn 5 levels higher, ranks are twice as likely and shards drop twice as often. /remnants moon for status; operators can start and stop it.

Progression

  • 10 advancements on their own tab, from Know Thy Enemy to A Remnant's End.

Commands and config

  • /remnants (alias /rml): threat, inspect, spawn, set (level, rank, traits, reroll, clear), moon, reload.
  • Five commented JSON files in config/remnant_mobs/ (levels, ranks, traits, rewards, client). Every key is explained in the file, missing keys come back on their own, and /remnants reload applies changes.
  • RemnantMobsApi for other mods.

Upgrading from 2.x

  • The mod id is now remnant_mobs. Remove the old jar; the two cannot be installed together.
  • Settings in config/rpgmoblevelingsystem/ are carried over on first start (dimension levels, distance factor, player scaling, attribute rules, banned mobs and namespaces, level locks, structure minimums). The old folder is left as it was.
  • Mobs leveled by 2.x keep their level and get the new modifiers in place of the old one. Ascendant elites become Elites.
  • The Calendar item is removed.

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