File Details
reliquary-1.16.5-1.3.5.1096.jar
- R
- Apr 13, 2021
- 1.40 MB
- 456.1K
- 1.16.5
File Name
reliquary-1.16.5-1.3.5.1096.jar
Supported Versions
- 1.16.5
Fixed issue with empty bullets > gold nugget recipe replacing vanilla gold ingot to nuggets recipe
Other changes also included here (as I am going to archive the previous release because of the issue above):
Added experience fluid tag to make reliquary xp juice compatible with other mods.
Removed milk fluid from Reliquary and instead using the new one in forge.
New setting added for list of entities that should not have a mob charm created for them.
Added config setting to be able to disable spawn egg recipes.
Added config setting for fragment drop chances and loot multiplier where fragment can't be crafted and thus it drops from the mobs.
Added chat status message to the fortune coin keybind press so that it's clear if the coin was switched on/off
Emperor chalice now supports waterloggable blocks so it's able to fill them / take the water from them. (and as part of this code was refactored to use forge's FluidUtils so future features introduced there should automatically apply to chalice)
Added support to shear beehives / bee nests to shears of winter. Also works in pedestal and there it doesn't anger bees when the beehive isn't smoked.
Added a bit more info to void tear tooltip to show mode and explain how to change to different one.
Added support for sweet berry to harvest rod automation in pedestal.
Added EnderTeleportEvent to ender staff's entity so that other mods' logic can run for this entity as well.
Added logic that prevents damage to active elytra while rending gale is active as well and tuned the logic a bit so now using these two together is much smoother.
Added config setting for experience level at which handgun's reload is the fastest and cooldown between shots the shortest.
Added JEI view of infernal tear conversion of items into xp. And as part of this also consolidated various background textures used in JEI into one.
Readded support for Botania's Solegnolia
Added hold right click functionality to hero's medallion - when enabled will fast drain player's xp, when disabled will fast transfer xp from hero's medallion to player
Added multiple additional light sources as defaults for what sojourner staff can use and added right click functionality to be able to remove items from it.
Lantern of paranoia now has its own setting for what torches it can place as it is meant to have a smaller list than sojourner's staff.
Midas's Touchstone can now repair netherite tools / armor because it's from big part made of gold
Mob charm belt rendering in curios slot now respects the curios render switch. And some additional refactoring to cleanup code.
Refactored so that disabling items leaves items in game, but disables recipes and hides them from creative menus / jei. Also recipe provider created for all of the recipes and all are now generated.
Added a bit of cooldown to lantern after successful placement and a longer one when it can't place anything
Performance improvements to lantern of paranoia to not try to place on blocks with variable opacity and not try to replace blocks which even though replaceable have a fluid state (Seagrass)
Performance tuned all tickable items possible so now they process their logic once in a few ticks and for example the once that charge with items will take more than 1 from the stack at a time.
Fixed witch hat uncrafting recipes as different columns with the same recipe shape can't be used in new versions of MC.
Fixed issue in pedestal fishing rod automation that was sometime way too happy to retract the rod.
Fixed charm and charm fragment JEI descriptions.
Fixed incorrect setting description for infernal claws settings.
Fixed void tear issue with items that only differed in that one had a custom name which caused dupe bug previously.
Fixed infernal tear not working when alkahestry is disabled. Now uses separate settings in config for how items map to experience.
Fixed reloading recipes which previously caused duplication of recipes shown in JEI. (and behind the scenes a tiny bit of perf degradation in looking up charging recipe when tome was charging in inventory)
Fixed an issue that happened when harvest rod had seeds in its storage from a mod that got removed - now just removes the record from its storage if item can't be found.

