relief_station-1.1.0.jar
Curse Maven Snippet
What's new
Update Changelog
This is a major update, but this mod is still far from complete.
To be honest, I am not fully satisfied with the version I am releasing now. I still have many ideas that have not been implemented yet, and the mod has not been fully tested. There may still be bugs.
However, it has been a long time since the last update, so I decided to release this new version first.
I apologize for any issues that may occur. If there are bugs, I promise I will fix them as soon as possible.
New Content
Added the Disorder Dimension
Added New Blocks:
- Bloodstained Dirt
- Bloodstained Grass Block
- Bloodstained Stone
- Bloodstained Cobblestone
- Coagulated Blood
- Silver-Copper Coin Ore
- Gold Coin Ore
Added New Items:
- Blood Crystal
- Advanced Blood Crystal
- Wanderer Factor
- Wanderer Arrow
- Blood Crystal Upgrade Template
Added New Tools and Weapons:
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Bloodstone Axe
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Bloodstone Pickaxe
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Bloodstone Hoe
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Bloodstone Shovel
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Bloodstone Sword
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Blood Crystal Axe
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Blood Crystal Pickaxe
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Blood Crystal Hoe
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Blood Crystal Shovel
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Blood Crystal Sword
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Wanderer's Bow (an extremely powerful weapon)
Added New Hostile Entities:
- Wanderer Zombie
- Wanderer Creeper
- Wanderer Skeleton
Disorder Dimension Description
The first biome of the Disorder Dimension is Bloodstained Wilderness.
The surface layer is covered with Bloodstained Grass Blocks, followed by layers of Bloodstained Dirt and Bloodstained Stone.
At heights between Y=-64 and Y=46, Silver-Copper Coin Ore can be found. Its highest generation rate is around Y=20.
At heights between Y=-64 and Y=0, Gold Coin Ore can be found. Its highest generation rate is around Y=-40.
Blood rivers run throughout the wilderness. At the bottom of these rivers, Coagulated Blood can be found.
Coagulated Blood can only be mined with a shovel, and the shovel must be made of Bloodstone or Blood Crystal.
The Bloodstained Wilderness also contains underground caves and mine systems.
The Disorder Dimension still uses the mechanic where monsters spawn in areas with insufficient light. However, vanilla hostile mobs will not spawn here.
Only the following creatures can appear:
- Wanderer Zombie
- Wanderer Skeleton
- Wanderer Creeper
New Creature: Herobrine
Herobrine has been added.
- Herobrine has no health.
- Herobrine cannot be attacked.
- Herobrine cannot be killed.
- Under normal circumstances, Herobrine will not spawn.
New Execution Mechanic
When the player's money is below 1500, the background music will suddenly stop.
The player will enter a white fog environment with slightly reduced visibility.
During this stage, Herobrine will appear inside the fog and watch the player.
When the player gets close to Herobrine or looks directly at him, Herobrine will disappear.
(This is the warning stage.)
When the player's money drops below 1000, the player will enter the blood fog stage.
Visibility will be greatly reduced.
The background music will return, but it will become distorted, harsh, and glitchy.
(The music during this stage can be customized by replacing the audio file.)
At this point, Herobrine will begin hunting players whose money is below 1000.
Herobrine's Hunting Behavior
Herobrine does not walk normally.
Instead, every second, he teleports instantly in the direction of the player's location.
When Herobrine is within 20 blocks of the player:
- The player cannot move.
- The player cannot jump.
- The player's entire vision will become red.
- Visibility will be reduced to zero.
When Herobrine gets within 5 blocks of the player, the execution begins.
Execution Phase
During execution:
- Herobrine will suddenly appear in front of the player.
- A configurable jump-scare sound effect can be added.
- Herobrine will smash the player into the ground.
- The player's vision will go completely black.
- The player will then be transported into the Disorder Dimension.
The execution uses a cutscene animation.
The execution cannot be interrupted.
Herobrine Animations
Completed animations:
Teleport Animation
Herobrine quickly raises his left hand and completes the teleport.
Idle Animation
Herobrine slightly moves both arms while standing.
Exit Animation
Herobrine raises his hand, looks at his left hand, coughs twice, and disappears.
This animation is used when:
- The execution phase is interrupted.
- The warning phase ends.
During the warning phase, Herobrine simply disappears.
Only one Herobrine can exist at a time.
Other Additions and Improvements
Added Maggots
A corpse decay system has been added.
(Only specific corpses can decay.)
I guarantee it will be disgusting.
Banking System Improvements
The previous bank trading interface has been redesigned.
It now uses a custom image-based UI.
Coin Eating Effects
Eating coins now has:
- Special effects
- Sound effects
Hidden Content
Many hidden items have also been added.
I hope you enjoy discovering them.
Structure Generation Improvements
The existing structure generation has been optimized.
For example:
- Structures now include structure void blocks.
- Fixed the issue where hospital loot chests did not contain loot.
Texture Updates
Many item textures have been changed and improved.
That is roughly all the update content.
For more detailed changes, I hope you will explore the mod yourself and discover them.
这是一个大更新,但是这个模组依然不是一个完整的,老实说,我对我现在所提交的模组并不满意,我还有很多想法没有实现,也没经过全面实测,可能会有bug,但很久没更新了,我必须提交新版本了,抱歉了(如果有bug的话,我保证马上修复)
更新内容
新增无序维度
新增方块
染血泥土,染血草方块,染血石头染血原石,凝血,
银铜币矿石,金币矿石
物品,血结晶,进阶血结晶,流浪因子,流浪箭,血晶升级模板
工具–血岩斧镐锄铲剑,血晶斧镐锄铲剑,流浪者弓(非常强的武器)
敌对实体-流浪僵尸,流浪苦力怕,流浪骷髅
整体描述:
无序维度第一个群系,血染原野,表层是染血草方块,随后是染血泥土,染血石头,在-64-46的高度里会分布有银铜币矿石,约20层丰度最高,
在-64-0的高度里会分布金币矿石,约-40层处丰度最高,
原野上纵横着血河,血河底会有凝血,仅可用铲子且必须是血岩/血晶铲才能挖出,
血染原野内部具有矿洞,
无序维度依然有亮度过低会刷怪的机制,但不会刷原版敌对生物,只会刷流浪僵尸,流浪骷髅,流浪苦力怕。!!
新生物Herobrine
没有血量,不会受到任何攻击,无法杀死
正常情况下不会生成
新斩杀机制:当玩家资金小于1500时,背景音乐骤停,自身会处在白雾之中,可见度略微降低,此时Herobrine会在白雾中注视着玩家,当玩家接近或看到Herobrine时,其便会消失(警告阶段),当资金小于1000时,玩家将身处血雾,可见性大幅降低,背景音乐恢复但变得刺耳卡顿(支持使用音频文件来修改此时的背景音乐),此时Herobrine会开始追逐这个资金小于1000的玩家,追逐方式,Herobrine不会移动但会每隔1秒朝玩家所在方向进行瞬移,当Herobrine与玩家相距20格以内时,玩家将无法移动,跳跃并且视野内只能看现一片红,可见度降为0,当Herobrine到玩家5格内时,会直接进入斩杀,效果→Herobrine突脸玩家(此时有个可配置的突脸音频),Herobrine将玩家砸向地底,玩家双眼一黑,随后进入无序维度(处决阶段)。
如果玩家在斩杀之前资金重回1000及以上,则Herobrine消失且玩家回归正常状态,且10秒内即使资金符合小于1500及小于1000要求,也不会进入警告和处决两阶段。
如果资金低1000时间超过60秒,即处决阶段持续过久,则直接进入斩杀
斩杀使用过场动画,斩杀不可被中断
瞬移动作(描述:Herobrine快速举起左手完成瞬移),待机动作(双臂轻微摆动)已写好,退场动画(Herobrine举起并看向自己的左手,咳嗽了两声,然后消失,处决阶段中断时使用,警告阶段则是直接消失)
Herobrine只能存在一个
新增蛆虫,并加入了尸体腐烂机制(只有特定尸体会腐烂),我保证,那相当恶心,
优化了原有的银行交易界面,使用图片ui,
吃硬币加了特效和音效,
同时,我也新增了很多隐藏物品,期待你们发现,
优化了原有的建筑生成(比如都加入了结构空位),修复了医院战利品箱没有战利品的问题,
同时,我更改了许多许多物品的材质。
更新内容差不多如此,更细致的内容,期待你们自行探索
在模组开发中,我使用了Ai工具
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